Gamification: A fun way to learn

09 July 2019

The eLearning market is evolving rapidly. The advent of cloud infrastructure, peer-to-peer problem solving, open content creation, and the rapid expansion of the target audience has enabled eLearning providers to offer course content at a competitive price than traditional channels. Further, the eLearning market, including gamification and blended learnings, is growing at a significant rate. Course developers are simplifying the basic concepts through interactive gaming sessions. These tools are widely used for learning purposes, especially in developing countries.Gamification: Simplifying the Concepts while Playing

  • Private institutional are adopting gamification to increase the competitive edge of its pedagogy over the conventional method.

Gamification is an effective and interesting trending tool in the eLearning market. It is one of the simplest ways of learning while playing. Gamification can be cited as the future of learning that involves the use of video game design and elements for learning. Narratives, player controls, social networking, collaborative problem solving, and social connection are some of the most adopted elements implemented for gamification. The gamification market is expected to grow at a higher CAGR in the coming years.

Gamified applications bring significant behavioral changes in learners and can be customized to cater to several industries, which include sales, customer support, soft skill training, branding, and compliances. Further, it has a profound impact of the learner’s recall, retention, and behavioral changes.  K-12 and vocational users are the two major end-users of the gamified eLearning market.

Read: E-learning Market -Global Outlook and Forecast 2019-2024

Blended Learning to Emerge as a Norm in Education Technology

  • IT organizations have reported a 40% decline in functional and language training costs for cross-border assignments due to the adoption of cloud-based learning solutions.

Blended learning involves the usage of digital mediums for content creation and customization. It involves both classroom way of teaching and the digital mode, which makes learning more effective. The language training market is emerging as the largest adopter of blended learning as it helps the instructor to tailor the content delivery according to the user’s capabilities and time limitation. Further, flip, rotation, self-blend, and flex are prominent blended learning models.

Several countries, however, do not have access to full-fledged high-speed internet connectivity. Therefore, Blended learning is necessary for models that comprise the right blend of online and offline learning. Further, the personalization of the learning material is another major area of emphasis, which can be achieved by self-blended learning.Read: E-learning Market Global Outlook and Forecast 2019-2024You may reach us at

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