Tabletop Board Games Tops both the Global and European Market

06 August 2018

Social interactions and communications skills are the benefits of playing board games and consumers are looking for different types of these products to develop their skills. The growing popularity of board games cafes and bars are creating an exponential demand for these products in the market. The increasing availability of various types of strategy and war games, fantasy games, educational games, and sports games will help vendors boost their revenues in the global market. The popularity of well-designed games that reinforce and apply learning enable consumers to develop their problem-solving skills and critical thinking skills. These tactical games are leading the European board games market. The rise in the number of dual-income households and economic development across various emerging nations will create lucrative opportunities for key players in the global market. The companies are also leveraging e-commerce and online retail stores to enhance the marketing and visibility of these products in the market. The global board games market is expected to grow at a CAGR of more than 9% during 2017-2023.

Read:Board Games Market in Europe Focuses on Online Strategy to Attract Consumers

The different types of board games available in the market are discussed in detail below:

1.    Tabletop Board Games Market

Tabletop games are the most popular and largest segment that dominates the global market. The growing popularity of strategy-based games among grade-schoolers, teenagers, and adults is propelling the growth of this market segment. Some of the highest sold tabletop games are Pandemic, Scythe, Sagrada, Azul, Gloomhaven, Near and Far, Settlers of Catan, and Warhammer Underworlds: Shadespire in 2017. The increase in problem-solving attitude and critical thinking ability among gamers are one of the primary factors attributing to the growth of this segment in the global market. Europe and APAC are expected to witness the growing demand of this segment throughout 2023.

2.    Collectible Card Game Market

The growing popularity of collectible card games such as Magic: The Gathering and Pokémon are augmenting the growth of this segment in the global market. The vendors are launching a digital version of these collectible games to gain a larger market share and attract new consumers. The digital or online version of collectible card games allows players to collect cards online, combine them into decks, and play that deck on against opponents. North America is the largest revenue generators in this segment. In APAC countries such as India, China, and Japan, grade-schoolers are the largest end-users and love to collect cards of WWE and famous cartoons such as Naruto of Japan. The digitalization of collectible cards is expected to affect the growth of this segment in the market during the forecast period.

3.    Card & Dice Games Market

Turkey, France, and other emerging economies of Eastern and Central Europe are the highest consumers of card and dice games in the European market. Card and dice board games are the second most popular games in the market. Yahtzee, Bunco, Shut the Box, Lair’s Dice, Yu-Gi-Oh, Uno, Spades, Poker, and Taboo are the widely available and player card and dice games in the market. The dynamic change social-cultural habits and increasing in the joint family model across countries such as Turkey, Poland, and Ukraine will boost the growth of the European market during the forecast period. The card and dice games segment are gaining traction among grade schoolers for the entertainment purpose.

4.    Miniature Games Market

The popularity of pop-culture referenced TV series such The Big Bang Theory and fascination of superheroes and sci-fi programs such as Star Wars are primary factors attributing to the growth of the miniature board games segment in the market. These TV series and movies are positively affecting the sale of collectible miniature games such as Dungeons and Dragons in the global market. The increasing popularity of cartoon figures through multi-media channels is increasing the demand for the miniature games market. The increasing availability of sci-fi and adventure themes games will augment the development of this market segment over the next few years. Regions such as MEA, Latin America, Turkey, and the UK contribute to the highest revenues in this market segment.

5.    RPG Board Games Market

The increasing nerd-culture based TV shows such as Freaks and Geeks, Futurama, Big Bang Theory, and the IT Crowd is driving the demand for RPG board games in the global market. The complexity and lengthy rules are some of the factors attributing to the growth of this segment in the global market. These games are often categorized as hobby games and have a very loyal end-user base in the global market. RPG games offer human interaction and creativity better than any other board games available in the market. The growing demand and ease of publication are some of the factors that will drive the demand for these games in the global market during the forecast.

The leading vendors operating in the market are:

  • Asmodée Éditions (Group)
  • Hasbro
  • Mattel
  • Ravensburger

Read: Focus on Enhancing the Gaming Experience Drives the Global Board Games Market

Read: Board Games Market Global Outlook and Forecast 2018-2023Read: Board Games Market in Europe Industry Outlook and Forecast 2018-2023You may reach us at

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