BOARD GAMES MARKET SIZE TO REACH USD 30 BILLION BY 2026, GROWING AT A CAGR OF 13% DURING THE FORECAST PERIOD

Board Games Market Size, Share, Trends Analysis Report by Products (Puzzles, Tabletop, Card & Dice, Collectible Card, Miniature, and RPG), Theme (Strategy & War, Educational, Fantasy, Sports, and Others), Distribution (Online and Retail Channel (Specialty Stores, Mass Market Players, and Others), and Geography (APAC, North America, Europe, Latin America, and Middle East & Africa), Industry Analysis Report, Regional Outlook, Growth Potential, Price Trends, Competitive Market Growth, Share & Forecast, 2021-2026

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Most Exhaustive Report

282 Pages

56 Tables

114 Charts

5 Regions

30 Countries

50 Companies

4 Market Segment

GLOBAL BOARD GAMES MARKET REPORT SCOPE

Report Attribute Details
MARKET SIZE (REVENUE) USD 30 BILLION (2026)
CAGR 13% (2021–2026)
Base Year 2020
Forecast Year 2021–2026
Market Segments Products (Puzzles, Tabletop, Card & Dice, Collectible Card, Miniature, and RPG), Theme (Strategy & War, Educational, Fantasy Games, Sports, and Others), Distribution (Online and Retail Channel (Specialty Stores, Mass Market Players, and Others)
Geographic Analysis North America, Europe, APAC, Latin America, and Middle East & Africa
Countries Covered US, Canada, UK, Germany, France, Italy, Spain, Russia, Japan, China, South Korea, Australia, India, Indonesia, Brazil, Mexico, Argentina, South Africa, UAE, and Saudi Arabia

INDUSTRY INSIGHTS

The global board games market size to reach USD 30 billion by 2026, growing at a CAGR of 13% during the forecast period. The market has been experiencing popularity and acceptance among players despite intense competition from digital entertainment sources. However, the eruption of the COVID-19 pandemic has contracted the market slightly. Turbulences in the supply chain and restriction of the imposition of lockdowns across the globe have adversely affected retail board games. Cafes facilitating board games have witnessed a steep decline in footfall after easing lockdown restrictions across the world. These cafes in the US region have witnessed a 35% decline in footfall. However, there are several reasons for the significant growth of the global board games market, including the emergence of board game conventions, gaming cafes, and nerd culture. 

SNIPPETS

  • Product customization could prove an effective strategy to expand the consumer base and increase market shares during the forecast period.
  • After the eruption of COVID-19, Latin America has been witnessing an increase in board games' popularity, which is likely to grow further during the forecast period.
  • APAC-based vendors are likely to “go global” with their product launches during the forecast period.

GLOBAL BOARD GAMES MARKET SEGMENTATION

This research report includes a detailed segmentation by

  • Product
  • Themes
  • Distribution
  • Geography

INSIGHTS BY PRODUCT

Puzzles have remained an exciting and most dominating source of board game products over the last few decades. They also have an educational value for children in several age groups, which is increasing their adoption. With major vendors constituting a small portion of the market share, independent domestic vendors across the globe account for the majority of market shares. 

Amid the breakout of the COVID-19 pandemic, the tabletop segment has witnessed a slowdown. Europe, one of the leading buyers, has undergone strict lockdowns, causing a potential loss in revenue to tabletop vendors. Key players of the market, such as Hasbro, suffered a loss in 2020 due to lockdowns. The miniature segment is gaining popularity because of the popularity of TV series such as Big Bang Theory and Marvel characters. The increasing popularity of cartoon figures through multimedia channels is increasing the demand for miniature games.

INSIGHTS BY THEMES

On account of the outbreak of the COVID-19 pandemic, which has led to the closure of retail marketplaces and the cancellation of several mega-events and gaming conventions has drastically affected the board games market. Educational games gained popularity among parents due to schools' closure, with the online sale increasing by 18% across the globe. However, retail outlets' sales declined during Q2 and Q3 2020, recurring an estimated of over $50 million to market revenue in 2020. The segment is expected to reach $13 billion by 2026 due to these games' relevancy among modern parents.

Strategy & war games are designed for game enthusiasts. As the lockdown across the globe extends, the total leisure time has increased, which has led to increased adoption among residential users. However, restrictions on people’s movement and social distancing have adversely affected community players, which are the potential buyer of strategy games. The relevance of indulging in such games is extremely high, and themes are highly appreciated in South Korea, Germany, Japan, and China. Honing of tactical decision-making abilities tends to drive the demand for strategy & war games in the market.

INSIGHTS BY DISTRIBUTION

Board games are sold through online and retail distribution networks, including specialty stores, supermarkets and hypermarkets, mass-market players, department stores, small chain stores, free-standing toy stores, catalog stores, and other non-tracked retail outlets. The sale of board games via retail stores such as supermarkets and specialty stores has always remained high across the globe. Although online is growing, a significant share of board game distribution takes place through mass-market players and specialty stores. However, with the outbreak of the COVID-19 pandemic, the sale from retail sales has gone down drastically. Stores across the world have suffered an immense loss due to lockdowns and restrictions.

INSIGHTS BY GEOGRAPHY

The increase in disposable incomes has been one of the major factors influencing the sale of board games in the APAC region. Countries like China, India, Japan, and South Korea, along with Malaysia and Indonesia, are expected to witness decent growth in demand due to improved living standards. Another major factor influencing the growth in the region is the presence of a large young population in China and India. The APAC board games market is one of the fastest-growing segments. India and China are registering demand for tabletop and card & dice games. In India, board games are associated with developing educational and critical thinking ability among grade-schoolers. Thus, parents are purchasing board games for their children to develop their educational and learning quotient.

INSIGHTS BY VENDORS

The board games market is slowly shifting from being concentrated to a fragmented one, with several independent vendors barging in. The outbreak of the COVID-19 pandemic has increased the potential of board games across the globe. Board games worldwide have witnessed a significant push in popularity, especially among residential users. Besides, the product development cost requires a lower investment than electronic gadgets. However, product counterfeiting, especially for card and dice games, turned the market dynamic complex for major commercial players in 2020.

The board games market research report includes in-depth coverage of the industry analysis with revenue and forecast insights for the following segments:

By Product Type

  • Puzzles
  • Tabletop
  • Card & Dice
  • Collectible Card
  • Miniature
  • RPG

By Theme

  • Strategy & War
  • Educational
  • Fantasy
  • Sports
  • Others

By Distribution Channel 

  • Online
  • Retail Channel
  • Specialty Stores
  • Mass Market Players
  • Other Retailers

By Geography

  • North America
    • US
    • Canada
  • Europe
    • UK
    • Germany
    • France
    • Spain
    • Italy
    • Russia
  • Asia Pacific
    • China
    • Japan
    • South Korea
    • Australia
    • India
    • Indonesia
  • Latin America
    • Brazil
    • Mexico
    • Argentina
  • Middle East & Africa
    • Saudi Arabia
    • South Africa
    • UAE

Frequently Asked Questions

The board games market size is expected to reach USD 30 billion by 2026, growing at a CAGR of 13%.
Europe has been reached a maturity stage, and Germany, France, and the UK are the key market in the region.
The growth of board games market in India was approx. $780 million.
Asmodée Éditions (Group), Hasbro, Mattel, and Ravensburger are the leading vendors in the market. The availability of several crowdfunding platforms is likely to increase the number of new entrants, thereby increasing market competitiveness.
In terms of geography, North America and Europe incurred significant losses on account of the outbreak of the COVID-19 pandemic in 2020.
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The board games market by revenue is expected to grow at a CAGR of approx. 13% during the period 2021–2026.

The following factors are likely to contribute to the growth of the board games market during the forecast period:

  • Adoption of Digital-first Approach
  • Introduction of Strategic Products
  • Board Games Conventions
  • Incorporation of Learning Quotient

Base Year:                  2020

Forecast Year:           2021–2026

The study considers the present scenario of the board games market and its market dynamics for the period 2020−2026. It covers a detailed overview of several market growth enablers, restraints, and trends. The report offers both the demand and supply aspects of the market. It profiles and examines leading companies and other prominent ones operating in the market.

Prominent Vendors

  • Asmodée Éditions (Group)
    • Business Overview
    • Product Offerings
    • Key Strengths
    • Key Strategies
    • Key Opportunities
  • Hasbro
  • Mattel
  • Ravensburger

Other Prominent Vendors

  • Asmadi Games
    • Business Overview
    • Product Offerings
  • Bezier Games
  • Boardgamedesign.com
  • Buffalo Games
  • Clementoni
  • CoolMiniOrNot (CMON)
  • Disney
  • Fremont Die Consumer Products
  • Funko
  • Games Workshop
  • Gibsons Games
  • Goliath
  • Grey Fox Games
  • IELLO Games
  • Indie Boards and Cards
  • INI
  • International Playthings
  • Kamings Trade
  • Learning Resources
  • Legendary Games
  • Loony Labs
  • Ludo Fact
  • Melissa & Doug
  • mindware.com
  • North Star Games
  • Orchard Toys
  • Panda GM
  • Pegasus Spiele
  • Piatnik
  • Roosterfin
  • Reaper Miniatures
  • Rio Grande Games
  • Schmidt Spiele
  • Spin Master
  • Spontaneous Games
  • Surprised Stare Games
  • Sunsout
  • Talicor
  • The Regency Chess Company
  • Trend Enterprises
  • Ultra Pro International
  • University Games
  • USAOPOLY
  • Winning Moves Games
  • WizKids
  • Zobmondo

Products

  • Puzzles
  • Tabletop Board Games
  • Card & Dice Games
  • Collectible Card Games
  • Miniature Games
  • RPG Board Games

Theme

  • Strategy & War Games
  • Educational Games
  • Fantasy Games
  • Sports Games
  • Others

Distribution Channel 

  • Online
  • Retail Channel
  • Specialty Stores
  • Mass Market Players
  • Other Retailers

Geography

  • North America
    • US
    • Canada
  • Europe
    • UK
    • Germany
    • France
    • Spain
    • Italy
    • Russia
  • APAC
    • China
    • Japan
    • South Korea
    • Australia
    • India
    • Indonesia
  • Latin America
    • Brazil
    • Mexico
    • Argentina
  • Middle East & Africa
    • Saudi Arabia
    • South Africa
    • UAE

1              Research Methodology

2              Research Objectives

3              Research Process

 

4              Scope & Coverage

4.1          Market Definition

4.1.1      Inclusions

4.1.2      Exclusions

4.2          Base Year

4.3          Scope of The Study

4.3.1      Market Segmentation by Product

4.3.2      Market Segmentation by Theme

4.3.3      Market Segmentation by Distribution Channel

4.3.4      Market Segmentation by Geography

 

5              Report Assumptions & Caveats

5.1          Key Caveats

5.2          Currency Conversion

5.3          Market Derivation

 

6              Market at a Glance

7              Introduction

7.1          Overview

7.2          Global Economy: 2019-2020

7.2.1      APAC

7.2.2      Latin America

7.2.3      US & Europe

7.2.4      Middle East & Africa

 

8              Market Opportunity & Trends

8.1          Adoption Of Digital-First Approach

8.2          Strategic Product Introductions

8.3          Capitalization On Board Game Conventions

 

9              Market Growth Enablers

9.1          Desire To Experience Analog Games

9.2          Rising Number Of Board Game Cafes

9.3          Crowdfunding Platforms For Market

9.4          Incorporation Of Learning Quotient

 

10           Market Restraints

10.1        Market Disturbance Due To Tariffs & Trade Slumps

10.2        High Presence Of Alternatives

10.3        Supply Chain Disruptions

 

11           Value Chain

11.1        Overview

11.2        Value Chain Analysis

11.2.1    Raw Material Suppliers

11.2.2    Manufacturers

11.2.3    Distributors/Retailers

11.2.4    Retailers

11.2.5    End-Users

 

12           Market Landscape

12.1        Overview

12.2        COVID-19 Impact On Gaming Industry

12.3        Market By Geography

12.4        Market By Product

12.5        Market By Theme

12.6        Five Forces Analysis

12.6.1    Threat Of New Entrants

12.6.2    Bargaining Power Of Suppliers

12.6.3    Bargaining Power Of Buyers

12.6.4    Threat Of Substitutes

12.6.5    Competitive Rivalry

 

13           Product

13.1        Market Snapshot & Growth Engine

13.1        Market Overview

13.2        Impact Of COVID-19 In Product Segment

13.2.1    Overview

13.3        Puzzles

13.3.1    Market Size & Forecast

13.3.2    Market By Geography

13.4        Tabletop Board Games

13.4.1    Market Size & Forecast

13.4.2    Market By Geography

13.5        Collectible Card Games

13.5.1    Market Size & Forecast

13.5.2    Market By Geography

13.6        Card & Dice Games

13.6.1    Market Size & Forecast

13.6.2    Market By Geography

13.7        Miniature Games

13.7.1    Market Size & Forecast

13.7.2    Market By Geography

13.8        RPG Board Games

13.8.1    Market Size & Forecast

13.8.2    Market By Geography

 

14           Theme

14.1        Market Snapshot & Growth Engine

14.2        Market Overview

14.3        Impact Of COVID-19 In Theme Segment

14.4        Educational Board Games

14.4.1    Market Size & Forecast

14.4.2    Market By Geography

14.5        Strategy & War Board Games

14.5.1    Market Size & Forecast

14.5.2    Market By Geography

14.6        Fantasy Board Games

14.6.1    Market Size & Forecast

14.6.2    Market By Geography

14.7        Sports Board Games

14.7.1    Market Size & Forecast

14.7.2    Market By Geography

14.8        Others

14.8.1    Market Size & Forecast

14.8.2    Market By Geography

 

15           Distribution Channels

15.1        Market Overview

15.2        COVID-19 Impact On Retail Marketplace

15.3        Manufactures, Production, And Distribution

15.4        Distribution Through Retail Stores

15.5        Distribution Through Online Websites

 

16           Geography

16.1        Market Snapshot & Growth Engine

16.2        Geographic Overview

 

17           North America

17.1        Market Overview

17.1.1    Historic Data 2015−2019

17.2        Market Size & Forecast 2020–2026

17.3        Market By Product

17.4        Market By Theme

17.5        Market Snapshot & Growth Engine

17.6        US: Market Size & Forecast

17.7        Canada: Market Size & Forecast

 

18           APAC

18.1        Market Overview

18.1.1    Historic Data 2015−2019

18.2        Market Size & Forecast 2020–2026

18.3        Market By Product

18.4        Market By Theme

18.5        Market Snapshot & Growth Engine

18.6        China: Market Size & Forecast

18.7        India: Market Size & Forecast

18.8        Japan: Market Size & Forecast

18.9        Indonesia: Market Size & Forecast

18.1        South Korea: Market Size & Forecast

18.11     Australia: Market Size & Forecast

18.12     Malaysia: Market Size & Forecast

18.13     Singapore: Market Size & Forecast

18.14     Thailand: Market Size & Forecast

18.15     New Zealand: Market Size & Forecast

18.16     Vietnam: Market Size & Forecast

 

19           Europe

19.1        Market Overview

19.1.1    Historic Data 2015−2019

19.2        Market Size & Forecast 2020–2026

19.3        Market By Product

19.4        Market By Theme

19.5        Market Snapshot & Growth Engine

19.6        Uk: Market Size & Forecast

19.7        France: Market Size & Forecast

19.8        Germany: Market Size & Forecast

19.9        Russia: Market Size & Forecast

19.1        Italy: Market Size & Forecast

19.11     Sweden: Market Size & Forecast

19.12     Norway: Market Size & Forecast

19.13     Spain: Market Size & Forecast

19.14     Denmark: Market Size & Forecast

19.15     Switzerland: Market Size & Forecast

19.16     Iceland: Market Size & Forecast

 

20           Latin America

20.1        Market Overview

20.1.1    Historic Data 2015−2019

20.2        Market Size & Forecast 2020–2026

20.3        Market By Product

20.4        Market By Theme

20.5        Market Snapshot & Growth Engine

20.6        Brazil: Market Size & Forecast

20.7        Mexico: Market Size & Forecast

20.8        Argentina: Market Size & Forecast

21           Middle East & Africa

21.1        Market Overview

21.1.1    Historic Data 2015−2019

21.2        Market Size & Forecast 2020–2026

21.3        Market By Product

21.4        Market By Theme

21.5        Market Snapshot & Growth Engine

21.6        Saudi Arabia: Market Size & Forecast

21.7        South Africa: Market Size & Forecast

21.8        UAE: Market Size & Forecast

 

22           Competitive Landscape

22.1        Overview

22.2        Vendor Share Analysis

 

23           Key Company Profiles

23.1        ASMODÉE ÉDITIONS (GROUP)

23.1.1    Business Overview

23.1.2    Major Product Offerings

23.1.3    Key Strengths

23.1.4    Key Strategies

23.1.5    Key Opportunities

23.2        Hasbro

23.2.1    Business Overview

23.2.2    Major Product Offerings

23.2.3    Key Strategies

23.2.4    Key Strengths

23.2.5    Key Opportunities

23.3        Mattel

23.3.1    Business Overview

23.3.2    Major Product Offerings

23.3.3    Key Strategies

23.3.4    Key Strengths

23.3.5    Key Opportunities

23.4        Ravensburger

23.4.1    Business Overview

23.4.2    Major Product Offerings

23.4.3    Key Strategies

23.4.4    Key Strengths

23.4.5    Key Opportunities

 

24           Other Prominent Vendor

24.1        Asmadi Games

24.1.1    Overview

24.2        Bezier Games

24.2.1    Overview

24.3        Boardgamedesign.Com

24.3.1    Overview

24.4        Buffalo Games

24.4.1    Overview

24.5        Clementoni

24.5.1    Overview

24.6        CMON

24.6.1    Overview

24.7        Disney

24.7.1    Overview

24.8        Fremont Die Consumer Products

24.8.1    Overview

24.9        Funko

24.9.1    Overview

24.10     Games Workshop

24.10.1  Overview

24.11     Gibsons Games

24.11.1  Overview

24.12     Goliath

24.12.1  Overview

24.13     Grey Fox Games

24.13.1  Overview

24.14     Iello Games

24.14.1  Overview

24.15     Indie Boards And Cards

24.15.1  Overview

24.16     INI

24.16.1  Overview

24.17     International Playthings

24.17.1  Overview

24.18     Kamings Trade

24.18.1  Overview

24.19     Learning Resources

24.19.1  Overview

24.20     Legendary Games

24.20.1  Overview

24.21     Loony Labs

24.21.1  Overview

24.22     Ludo Fact

24.22.1  Overview

24.23     Melissa & Doug

24.23.1  Overview

24.24     Mindware.Com

24.24.1  Overview

24.25     North Star Games

24.25.1  Overview

24.26     Orchard Toys

24.26.1  Overview

24.27     Panda GM

24.27.1  Overview

24.28     Pegasus Spiele

24.28.1  Overview

24.29     Piatnik

24.29.1  Overview

24.30     Roosterfin

24.30.1  Overview

24.31     Reaper Miniatures

24.31.1  Overview

24.32     Rio Grande Games

24.32.1  Overview

24.33     Schmidt Spiele

24.33.1  Overview

24.34     Spin Master

24.34.1  Overview

24.35     Spontaneous Games

24.35.1  Overview

24.36     Surprised Stare Games

24.36.1  Overview

24.37     Sunsout

24.37.1  Overview

24.38     Talicor

24.38.1  Overview

24.39     The Regency Chess Company

24.39.1  Overview

24.40     Trend Enterprises

24.40.1  Overview

24.41     Ultra Pro International

24.41.1  Overview

24.42     University Games

24.42.1  Overview

24.43     Usaopoly

24.43.1  Overview

24.44     Winning Moves Games

24.44.1  Overview

24.45     Wizkids

24.45.1  Overview

24.46     ZOBMONDO

24.46.1  Overview

 

25           Report Summary

25.1        Key Takeaways

25.2        Strategic Recommendations

 

26           Quantitative Summary

26.1        Global Market

26.2        North America

26.2.1    Market By Product

26.2.2    Market By Theme

26.3        APAC

26.3.1    Market By Product

26.3.2    Market By Theme

26.4        EUROPE

26.4.1    Market By Product

26.4.2    Market By Theme

26.5        Latin America

26.5.1    Market By Product

26.5.2    Market By Theme

26.6        Middle East & Africa

26.6.1    Market By Product

26.6.2    Market By Theme

26.7        By Product

26.7.1    Global

26.7.2    Puzzles

26.7.3    Tabletop

26.7.4    Collectible Card Games

26.7.5    Card & Dice Games

26.7.6    Miniature Games

26.7.7    RPG Board Games

26.8        Theme

26.8.1    Global

26.8.2    Strategy & War Board Games

26.8.3    Fantasy Board Games

26.8.4    Educational Board Games

26.8.5    Sports Board Games

26.8.6    Other Board Games

 

27           Appendix

27.1        Abbreviations

               

 

List Of Exhibits 

Exhibit 1               Segmentation of Global Board Games Market

Exhibit 2               Market Size Calculation Approach 2020

Exhibit 1               Overview of Global Board Games Market

Exhibit 2               Quarterly Review of the Market in 2020

Exhibit 3               Approximate Loss in Board Games Market Post-COVID-19 Outbreak

Exhibit 4               Market Opportunity by 2026: Geography Wise

Exhibit 5               Hasbro Performance Comparison H2 2020 vs H1 2020

Exhibit 6               Average Ownership of Card & Board Games in 2019

Exhibit 7               Various Strategies Adopted by Market Vendors in 2020

Exhibit 8               Impact of Adoption of Digital-first Approach

Exhibit 9               Time Spent on Internet (Per Capita) (in Minutes)

Exhibit 10             Impact of Strategic Product Introductions

Exhibit 11             Impact of Capitalization on Board Game Conventions

Exhibit 12             Impact of Desire to Experience Analog Games

Exhibit 13             Popular traditional board games played by families in 2020

Exhibit 14             Impact of Rising Number of Board Game Cafes

Exhibit 15             Popular Board Game Cafes Across Major Countries by 2020

Exhibit 16             Impact of Crowdfunding Platforms for Market

Exhibit 17             Key Investments in Board Games Market (in million)

Exhibit 18             Impact of Incorporation of Learning Quotient

Exhibit 19             Impact of Market Disturbance due to Tariffs & Trade Slumps

Exhibit 20             Impact of High Presence of Alternatives

Exhibit 21             Key Alternatives Avilable in 2020

Exhibit 22             Impact of Supply Chain Disruptions

Exhibit 23             Global Board Games Market Value Chain Analysis

Exhibit 24             Global Board Games Market ($ billion)

Exhibit 25             Strategies adopted by Vendors to Handle COVID-19 Turbulence

Exhibit 26             2020: Social Media Insights for Marketing

Exhibit 27             Key Impact Factors for Board Games Market

Exhibit 28             Quarterly Comparative Snapshot of Hasbro in 2019 & 2020

Exhibit 29             Comparative Analysis of Pre-COVID and Post-COVID Market Dynamics

Exhibit 30             CAGR across Geographies 2020−2026

Exhibit 31             Global Gaming Market by Types in 2020

Exhibit 32             Five Forces Analysis 2020

Exhibit 33             Incremental Growth by Product Type 2020–2026 (Revenue)

Exhibit 34             Market Share of Board Games by Product Type 2020 and 2026 (%)

Exhibit 35             COVID Impact on the Product Segment

Exhibit 36             Global Puzzles Market 2020−2026 ($ million)

Exhibit 37             Global Tabletop Board Games Market 2020−2026 ($ million)

Exhibit 38             Global Collectible Card Games Market 2020−2026 ($ million)

Exhibit 39             Global Card & Dice Games Market 2020−2026 ($ million)

Exhibit 40             Global Miniature Games Market 2020−2026 ($ million)

Exhibit 41             Global RPG Board Games Market 2020−2026 ($ million)

Exhibit 42             Incremental Growth by Theme Type 2020–2026 (Revenue)

Exhibit 43             Market Share of Board Games Based on Theme Types 2020 and 2026 (%)

Exhibit 44             2020 Quarter-wise Development of Theme Segment

Exhibit 45             Global Educational Board Games Market 2020–2026 ($ million)

Exhibit 46             Popular Educational Board Games Developed Across Regions

Exhibit 47             Global Strategy & War Board Games Market 2020–2026 ($ million)

Exhibit 48             Famous Strategy & War Board Games

Exhibit 49             Global Fantasy Board Games Market 2020–2026($ million)

Exhibit 50             Global Sports Board Games Market 2020–2026($ million)

Exhibit 51             Popular Sports-based Board Games

Exhibit 52             Global Other Board Games Market 2020–2026($ million)

Exhibit 53             Distribution Channels of Board Games

Exhibit 54             Impact Analysis: Retail vs Consumer Market for Mattel

Exhibit 55             Global Comparison of Retail Footfall and E-commerce Traffic 2019–2020 (%)

Exhibit 56             Global Board Games Market Distribution Channels 2020

Exhibit 57             Incremental Growth by Geography 2020 & 2026

Exhibit 58             Market Share of Geographies 2020

Exhibit 59             Market Share of Geographies in Global Board Games Market 2026

Exhibit 60             North America: Historical Data 2015−2018 ($ million)

Exhibit 61             Board Games Market in North America 2020–2026($ million)

Exhibit 62             Incremental Growth by Country 2020 & 2026

Exhibit 63             Board Games Market in US 2020–2026($ million)

Exhibit 64             Board Games Market in Canada 2020–2026($ million)

Exhibit 65             APAC: Board Games Market Historical Data 2015−2019 ($ million)

Exhibit 66             Quarterly Revenue Disruption Post-COVID-19 Outbreak ($ million)

Exhibit 67             Board Games Market in APAC 2020–2026 ($ million)

Exhibit 68             Incremental Growth by Country 2020 & 2026

Exhibit 69             Board Games Market in China 2020–2026 ($ million)

Exhibit 70             Urban Households in China: Income Breakup 2010−2020

Exhibit 71             Board Games Market in India 2020–2026 ($ million)

Exhibit 72             Popular Board Game Cafes in India 2020

Exhibit 73             Pre-COVID-19 Vs Post-COVID-19: Loss in Revenue

Exhibit 74             Board Games Market in Japan 2020–2026 ($ million)

Exhibit 75             Board Games Market in Indonesia 2020–2026 ($ million)

Exhibit 76             Board Games Market in South Korea 2020–2026 ($ million)

Exhibit 77             Board Games Market in Australia 2020–2026 ($ million)

Exhibit 78             Board Games Market in Malaysia 2020–2026 ($ million)

Exhibit 79             Board Games Market in Singapore 2020–2026 ($ million)

Exhibit 80             Board Games Market in Thailand 2020–2026 ($ million)

Exhibit 81             Board Games Market in New Zealand 2020–2026 ($ million)

Exhibit 82             Board Games Market in Vietnam 2020–2026 ($ million)

Exhibit 83             Europe: Historical Data 2015−2015 ($ million)

Exhibit 84             Board Games Market in Europe 2020–2026 ($ million)

Exhibit 85             Disrupted Quarterly Revenue Distribution Due to COVID-19 ($ million)

Exhibit 86             Incremental Growth by Country 2020 & 2026

Exhibit 87             Board Games Market in UK 2020–2026 ($ million)

Exhibit 88             Board Games Market in France 2020–2026 ($ million)

Exhibit 89             Board Games Market in Germany 2020–2026 ($ million)

Exhibit 90             Board Games Market in Russia 2020–2026 ($ million)

Exhibit 91             Board Games Market in Italy 2020–2026 ($ million)

Exhibit 92             Board Games Market in Sweden 2020–2026 ($ million)

Exhibit 93             Board Games Market in Norway 2020–2026 ($ million)

Exhibit 94             Board Games Market in Spain 2020–2026 ($ million)

Exhibit 95             Board Games Market in Denmark 2020–2026 ($ million)

Exhibit 96             Board Games Market in Switzerland 2020–2026 ($ million)

Exhibit 97             Board Games Market in Iceland 2020–2026 ($ million)

Exhibit 98             Latin America: Historical Data 2015−2019 ($ million)

Exhibit 99             Disrupted Quarterly Revenue Distribution Due to COVID-19 ($ million)

Exhibit 100          Board Games Market in Latin America 2020–2026($ million)

Exhibit 101          Incremental Growth by Country 2020 & 2026

Exhibit 102          Board Games Market in Brazil 2020–2026 ($ million)

Exhibit 103          Board Games Market in Mexico 2020–2026($ million)

Exhibit 104          Board Games Market in Argentina 2020–2026($ million)

Exhibit 105          Middle East & Africa: Board Games Market Historic Data 2015 −2019 ($ million)

Exhibit 106          Disrupted Quarterly Revenue Distribution Due to COVID-19 ($ million)

Exhibit 107          Board Games Market in MEA 2020–2026($ million)

Exhibit 108          Incremental Growth by Country 2020 & 2026

Exhibit 109          Board Games Market in Saudi Arabia 2020–2026($ million)

Exhibit 110          Board Games Market in South Africa 2020–2026($ million)

Exhibit 111          Board Games Market in UAE 2020–2026($ million)

Exhibit 112          Competition Spectrum at a Glance

Exhibit 113          Market Share Analysis 2019

Exhibit 114          Key Strategic Recommendation

               

               

               

List Of Tables    

Table 1                  Key Caveats

Table 2                  Currency Conversion 2013−2020

Table 3                  List of Games Offered by Mattel for Different Age Groups

Table 4                  Global Board Games Market by Geography 2020–2026($ million)

Table 5                  Global Board Games Market by Product 2020–2026 ($ million)

Table 6                  Global Board Games Market by Theme 2020–2026($ million)

Table 7                  Global Puzzles Market by Geography 2020–2026($ million)

Table 8                  Global Tabletop Board Games Market by Geography 2020–2026($ million)

Table 9                  Global Collectible Card Games Market by Geography 2020–2026($ million)

Table 10               Global Card & Dice Games Market by Geography 2020–2026($ million)

Table 11               Global Miniature Games Market by Geography 2020–2026($ million)

Table 12               Global RPG Board Games Market by Geography 2020–2026($ million)

Table 13               Global Educational Board Games Market by Geography 2020–2026($ million)

Table 14               Global Strategy & War Board Games Market by Geography 2020–2026 ($ million)

Table 15               Global Fantasy Board Games Market by Geography 2020–2026($ million)

Table 16               Global Sports Board Games Market by Geography 2020–2026($ million)

Table 17               Global Other Board Games Market by Geography 2020–2026($ million)

Table 18               North American Board Games Market by Product 2020–2026($ million)

Table 19               North American Board Games Market by Theme 2020–2026($ million)

Table 20               APAC Board Games Market by Product 2020–2026 ($ million)

Table 21               APAC Board Games Market by Theme 2020–2026 ($ million)

Table 22               Europe Board Games Market by Product 2020–2026 ($ million)

Table 23               Europe Board Games Market by Theme 2020–2026 ($ million)

Table 24               Latin America Board Games Market by Product 2020–2026($ million)

Table 25               Latin America Board Games Market by Theme 2020–2026($ million)

Table 26               MEA Board Games Market by Product 2020–2026($ million)

Table 27               MEA Board Games Market by Theme 2020–2026($ million)

Table 28               Major Studios Operated by Asmodée Éditions (Group)

Table 29               Asmodée Éditions: Product Offerings

Table 30               Hasbro: Product Offerings

Table 31               Mattel: Product Offerings

Table 32               Ravensburger: Product Offerings

Table 33               Global Board Games Market by Geography 2020–2026 ($ million)

Table 34               North America Board Games Market by Product 2020–2026($ million)

Table 35               North America Board Games Market by Theme 2020–2026($ million)

Table 36               APAC Board Games Market by Product 2020–2026 ($ million)

Table 37               APAC Board Games Market by Theme 2020–2026 ($ million)

Table 38               Europe Board Games Market by Product 2020–2026 ($ million)

Table 39               Europe Board Games Market by Theme 2020–2026 ($ million)

Table 40               Latin America Board Games Market by Product 2020–2026($ million)

Table 41               Latin America Board Games Market by Theme 2020–2026($ million)

Table 42               MEA Board Games Market by Product 2020–2026($ million)

Table 43               MEA Board Games Market by Theme 2020–2026($ million)

Table 44               Global Board Games Market by Product 2020–2026 ($ million)

Table 45               Global Puzzles Market by Geography 2020–2026($ million)

Table 46               Global Tabletop Board Games Market by Geography 2020–2026($ million)

Table 47               Global Collectible Card Games Market by Geography 2020–2026($ million)

Table 48               Global Card & Dice Games Market by Geography 2020–2026($ million)

Table 49               Global Miniature Games Market by Geography 2020–2026($ million)

Table 50               Global RPG Board Games Market by Geography 2020–2026($ million)

Table 51               Global Board Games Market by Theme 2020–2026($ million)

Table 52               Global Strategy & War Board Games Market by Geography 2020–2026 ($ million)

Table 53               Global Fantasy Board Games Market by Geography 2020–2026($ million)

Table 54               Global Educational Board Games Market by Geography 2020–2026($ million)

Table 55               Global Sports Board Games Market by Geography 2020–2026($ million)

Table 56               Global Other Board Games Market by Geography 2020–2026($ million)

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