THE GLOBAL STOCK MUSIC MARKET SIZE TO REACH USD 2 BILLION BY 2026, GROWING AT A CAGR OF 10% DURING 2020-2026

Stock Music Market Size, Share, Trends Analysis Report by Product (Tracks and Sound Effects); License (Royalty Free and Licensed Music); End-user (Large Businesses, SMEs, and Individual Content Creators); and Geography (APAC, North America, Europe, Latin America, and Middle East & Africa); Industry Analysis Report, Regional Outlook, Growth Opportunities, Price Trends, Competitive Market Share & Forecast, 2021–2026

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Most Exhaustive Report

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244 Pages

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82 Tables

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80 Charts

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5 Regions

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16 Countries

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28 Companies

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4 Market Segment

GLOBAL STOCK MUSIC MARKET REPORT SCOPE

Report Attribute Details
Market Size (Revenue) USD 2 BILLION (2026)
CAGR 10% (2020–2026)
Base Year 2020
Forecast Year 2021–2026
Market Segments Product (Tracks and Sound Effects); License (Royalty Free and Licensed Music); End-user (Large Businesses, SMEs, and Individual Content Creators)
Geographic Analysis North America, Europe, APAC, Latin America, and Middle East & Africa
Countries Covered US, Canada, UK, Germany, France, Spain, Italy, China, Japan, India, South Korea, Brazil, Mexico, Argentina, UAE, and South Africa

STOCK MUSIC INDUSTRY INSIGHTS

The global stock music market size to reach USD 2 billion by 2026, growing at a CAGR of over 10% during the period 2020-2026. The stock music market is observing a flurry of approaches. Platform integration is one such approach that is increasingly being witnessed across the market. It puts all the control in the hands of the creator, helping in reducing costs of having to source content from outside, and ridding users of the trouble resulting from coming to a grinding halt due to dependency and delays. Such moves create more opportunities to expand the distribution base while increasing the affinity in the market. Platform integration is becoming an important tool that provides an intuitive search experience, facilitating easier and faster utilization of stock music through the integration of music libraries across applications. Simply by providing them in-program, users are saved from the added hassle of leaving their workspace, thereby enabling them to generate products through seamless utilization of their resources.  

SNIPPETS

  • North America is expected to lead the stock music market share due to high attraction toward individual music production and content creation.
  • Growth in digital marketing and a rise in the number of individual internet users are expected to propel the market for individual content creators during the forecast period.
  • The UK and Germany are witnessing high traction for the podcast ecosystem and represent a growing quantity of content.
  • License stock music is projected to witness incremental growth of over $95 million during the forecast period in Europe.
  • The sound-effect stock music market is expected to record an absolute growth of over 77% by 2026 due to the rise in video games and small-scale content creation.
  • Owing to the growth in independent content creation, the demand for royalty-free and licensed music is likely to spur during the forecast period.

GLOBAL STOCK MUSIC MARKET SEGMENTATION

 This research report provides a detailed segmentation by

  • Product Type
  • License
  • End-user
  • Geography

INSIGHTS BY PRODUCT

The growing demand for podcasts and the rise in the audio-based user experience are expected to boost the track-based stock music market growth. The market is expected to grow higher in North America and APAC with projected incremental revenue of over USD 348 million and USD 135 million respectively by 2026. As emerging business models harmonize quality and price, genuine composers are re-entering the field and raising the standard of the industry, thereby driving the demand for stock tracks.

With sound engineers increasingly pulling a fast one on audiences’ ears as imaginatively as they possibly can, the demand for sound effects is growing. This trend has been catapulted by theatrical shows such as Stomp, which has witnessed tons of adaptations, specifically in movie trailers for blockbusters and action films. As sound effects are going beyond the traditional boundaries and creeping into other, relatively lesser prominent ends of the spectrum in the sound effects industry, i.e., music videos, the market prospects seem bright. Creative storytelling is picking up with videos and artists beginning to feature uniquely textured sounds in their music. 

INSIGHTS BY LICENSE

Consistency, in terms of standards, has driven the demand for licensed music and is expected to continue over the next few years. High curation standards have led to the music that is largely cinematic and emotion-based as opposed to flat, thereby driving the market at a rapid pace. There is a shift in the focus from royalty-free to licensed music as the latter’s quality, appeal, feel, and authenticity is objectively better than the former. Further, there has been some progress and innovation in the music licensing segment.

The royalty-free segment has made forward strides in terms of foundation – with quality and value, the licensed segment has truly transformed itself. However, with both having a sizeable audience to cater to, the prospects are bright during the forecast period. Royalty-free license models have widely been used in recent years; however, somewhere in the middle, the music gained a bad repute for being dated cheesy and lacking in quality. Technological advancements have armed modern composers with more tools at his disposal, hence royalty-free music has come a long way. With a lot of music witnessing YouTube strikes and creators facing violations, royalty-free music is providing safer avenues and scope for growth. However, lack of satisfaction, and dwindling customer loyalty are the major challenges faced by the market. 

INSIGHTS BY END-USER

The growing demand for improving movie experience is expected to boost the market for large business stock music, which is likely to grow at a CAGR of over 10% between 2020 and 2026. There is a shift in the consumption preference of digital content from passive, video-based to audio-based content. This has resulted a change from “look and feel” to “listen and feel,” which has fostered the use of audio branding where consumers can easily identify with the brand. Directional audio is becoming a trend driving the demand for sound effects as major retailers bank on audio to improve time spent in-store and drive preference over e-commerce.

In countries such as India and China, SMEs are growing at a rapid pace. The growth of online radio services has fueled small business advertising via audio channels since it has offered reliability by allowing tracking and targeting. This bodes well for the growth of the market during the forecast period. Businesses with smaller budgets and fewer resources in place are exploring other content forms that are likely to become more popular. As SMEs are engaged more in new marketing practices as compared to larger firms, they are more likely to explore innovative forms of marketing to push their product or service forward. Thus, utilizing audio as part of their branding will further drive the stock music usage. 

INSIGHTS BY GEOGRAPHY

North America is expected to witness absolute growth of over 80% for the individual content creator segment from 2020 to 2026. North America’s abandonment of print channels is the fastest, with social platforms coming to the forefront, leading to the creation of dynamic content that appeals to more than the sense of sight. North America is the second-largest market for games across the globe. It, however, has the largest concentration of game development companies, with the US leading and Canada leading the place. The advent of digital technology, specifically plugins that have helped ease out the processing of Foley. Hence, the market is expected to witness competition for sound effects. On the contrary, there is a higher likelihood of these sounds being packaged and offered via a library, increasing the availability of inventory in the market.

INSIGHTS BY VENDORS

Envato, Entertainment One (eOne), Getty Images, Musicbed, and Shutterstock are the five key vendors that dominate the market. Several vendors have a global presence and have, therefore, created strong brand images for their products. Also, there are several small and large vendors that are altering the stock music business by new approaches and models such as subscription-only. All-you-can-eat subscriptions are meant to drive volume and consequently, revenue growth. While some players offer only royalty-free stock music, others are offering both royalty-free and custom services.

The global stock music market research report includes in-depth coverage of the industry analysis with revenue and forecast insights for the following segments:

Product

  • Tracks
  • Sound Effects

License

  • Royalty Free
  • Licensed Music

End-user

  • Large Businesses
  • SMEs
  • Individual Content Creators

Geography

  • North America
    • US
    • Canada
  • Europe
    • UK
    • Germany
    • France
    • Italy
    • Spain
  • APAC
    • China
    • Japan
    • South Korea
    • India
  • Latin America
    • Brazil
    • Mexico
    • Argentina
  • Middle East & Africa
    • UAE
    • South Africa

Frequently Asked Questions

What is the impact of the COVID-19 pandemic on the stock music market?

The stock music industry faced several challenges due to the COVID-19 pandemic as music festivals and concerts were cancelled. In addition, according to the UK music survey, around 65% of music creator’s income was lost in 2020.

What are some of the trends and drivers influencing the the stock music market growth?

Rise of Independent Content Creators, Growing Popularity of Sound Design-First Approach, and Growth of Platform Integration are some of the trends and drivers influencing the market growth.

What is the CAGR of the stock music market during the forecast period?

The global stock music market is expected to grow at a CAGR of over 10% during the period 2020¬2026.

Which segments are likely to generate the largest revenues during the forecast period?

In terms of end-users, large businesses are expected to contribute the highest revenue for the global stock music market.

Who are the major players in the stock music industry?

Envato, Entertainment One (eOne), Getty Images, Musicbed, and Shutterstock are the major players in the stock music industry.

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The global stock music market by revenue is expected to grow at a CAGR of over 10% during 2020–2026.

The following factors are likely to contribute to the growth of the stock music market during the forecast period:

  • Simplification of License Models
  • Increased Intuitiveness of Filters
  • Growth of Platform Integrations
  • Increased in Authenticity Demand

Base Year:                  2020

Forecast Year:           2021–2026

The study considers the stock music market's present scenario and its market dynamics for the period 2020−2026. It covers a detailed overview of several market growth enablers, restraints, and trends. The report offers both the demand and supply aspects of the market. It profiles and examines leading companies and other prominent ones operating in the market.

Prominent Vendors

  • Envato
    • Business Overview
    • Product Offerings
    • Key Strengths
    • Key Strategies
    • Key Opportunities
  • Entertainment One (eOne)
  • Getty Images
  • Musicbed
  • Shutterstock

Other Prominent Vendors

  • Tribe of Noise
    • Business Overview
    • Product Offerings
  • Media Music Now
  • SoundCloud
  • 123rf
  • Art-list
  • Audiosocket
  • Bensound
  • Dreamstime
  • FyrFly
  • Jamendo
  • Motion Array
  • Music Vine
  • Videvo
  • Storyblocks
  • Soundsnap
  • Earmotion Audio Creation
  • Epidemic Sound
  • Pond5
  • MusicRevolution
  • Marmoset
  • Soundstripe
  • Neosounds
  • The Music Case

Product

  • Tracks
  • Sound Effects

License

  • Royalty Free
  • Licensed Music

End-user

  • Large Businesses
  • SMEs
  • Individual Content Creators

Geography

  • North America
    • US
    • Canada
  • Europe
    • UK
    • Germany
    • France
    • Italy
    • Spain
  • APAC
    • China
    • Japan
    • South Korea
    • India
  • Latin America
    • Brazil
    • Mexico
    • Argentina
  • Middle East & Africa
    • UAE
    • South Africa

 

1 Research Methodology

2 Research Objectives

3 Research Process

4 Scope & Coverage

4.1 Market Definition

4.1.1 Inclusions

4.1.2 Exclusions

4.2 Base Year

4.3 Scope Of The Study

4.3.1 Market Segmentation by Product

4.3.2 Market Segmentation by License

4.3.3 Market Segmentation by End-User

4.3.4 Market Segmentation by Geography

5 Report Assumptions & Caveats

5.1 Key Caveats

5.2 Currency Conversion

5.3 Market Derivation

6 Market at a Glance

7 Introduction

7.1 Overview

7.1.1 Digital Globalization

7.1.2 Trends and Success Factors in the Stock Music Market

7.2 COVID-19 Impact

8 Market Opportunities & Trends

8.1 Simplifying Licensing

8.2 Increasing Intuitiveness of Filters

8.3 Growth of Platform Integrations

8.4 Rising Need For Authenticity

8.5 Immersive Sound Design Gains Ground

9 Market Growth Enablers

9.1 Rise of Independent Content Creators

9.2 The Podcast Renaissance

9.3 Audio-Based User Experience Gaining Traction

9.4 Growing Popularity of Sound Design-First Approach

9.5 Growth of TV Style Programming

10 Market Restraints

10.1 Stories Without Sound

10.2 Massive Profusion of Choice

10.3 Generic Music Sweeps Market

10.4 Increasing Interest in Custom Music

11 Market Landscape

11.1 Market Overview

11.2 Market Size & Forecast

11.3 Five Forces Analysis

11.3.1 Threat of New Entrants

11.3.2 Bargaining Power of Suppliers

11.3.3 Bargaining Power of Buyers

11.3.4 Threat of Substitutes

11.3.5 Competitive Rivalry

12 Product

12.1 Market Snapshot & Growth Engine

12.2 Market Overview

12.2.1 Market by Product

12.3 Track

12.3.1 Market Size & Forecast

12.3.2 Market by Geography

12.4 Sound-Effect

12.4.1 Market Size & Forecast

13 End-User

13.1 Market Snapshot & Growth Engine

13.2 Market Overview

13.2.1 Market By End-User

13.3 Large Businesses

13.3.1 Market Overview

13.3.2 Market by Geography

13.4 SME

13.4.1 Market Size & Forecast

13.4.2 Market by Geography

13.5 Individual Content Creators

13.5.1 Market Size & Forecast

13.5.2 Market By Geography

14 License

14.1 Market Snapshot & Growth Engine

14.2 Market Overview

14.2.1 Market By License

14.3 Licensed Music

14.3.1 Market Size & Forecast

14.3.2 Market By Geography

14.4 Royalty Free

14.4.1 Market Size & Forecast

14.4.2 Market by Geography

15 Geography

15.1 Market Snapshot & Growth Engine

15.2 Geographic Overview

16 North America

16.1 Key Highlights

16.2 Market Overview

16.3 Product

16.3.1 Market Size & Forecast

16.4 End-User

16.4.1 Market Size & Forecast

16.5 License

16.5.1 Market Size & Forecast

16.6 Key Countries

16.7 United States

16.7.1 Market Size & Forecast

16.8 Canada

16.8.1 Market Size & Forecast

17 APAC

17.1 Key Highlights

17.2 Market Overview

17.3 Product

17.3.1 Market Size & Forecast

17.4 End-User

17.4.1 Market Size & Forecast

17.5 License

17.5.1 Market Size & Forecast

17.6 Key Countries

17.7 China

17.7.1 Market Size & Forecast

17.8 Japan

17.8.1 Market Size & Forecast

17.9 India

17.9.1 Market Size & Forecast

17.10 South Korea

17.10.1 Market Size & Forecast

18 Europe

18.1 Key Highlights

18.2 Market Overview

18.3 Product

18.3.1 Market Size & Forecast

18.4 End-User

18.4.1 Market Size & Forecast

18.5 License

18.5.1 Market Size & Forecast

18.6 Key Countries

18.7 UK

18.7.1 Market Size & Forecast

18.8 Germany

18.8.1 Market Size & Forecast

18.9 France

18.9.1 Market Size & Forecast

18.1 Italy

18.10.1 Market Size & Forecast

18.11 Spain

18.11.1 Market Size & Forecast

19 Latin America

19.1 Key Highlights

19.2 Market Overview

19.3 Product

19.3.1 Market Size & Forecast

19.4 End-User

19.4.1 Market Size & Forecast

19.5 License

19.5.1 Market Size & Forecast

19.6 Key Countries

19.7 Brazil

19.7.1 Market Size & Forecast

19.8 Mexico

19.8.1 Market Size & Forecast

19.9 Argentina

19.9.1 Market Size & Forecast

20 Middle East & Africa

20.1 Key Highlights

20.2 Market Overview

20.3 Product

20.3.1 Market Size & Forecast

20.4 End-User

20.4.1 Market Size & Forecast

20.5 License

20.5.1 Market Size & Forecast

20.6 Key Countries

20.7 UAE

20.7.1 Market Size & Forecast

20.8 South Africa

20.8.1 Market Size & Forecast

21 Competitive Landscape

21.1 Competition Overview

22 Key Company Profiles

22.1 Envato

22.1.1 Business Overview

22.1.2 Product Offerings

22.1.3 Key Strategies

22.1.4 Key Strengths

22.1.5 Key Opportunities

22.2 Entertainment One

22.2.1 Business Overview

22.2.2 Product Offerings

22.2.3 Key Strategies

22.2.4 Key Strengths

22.2.5 Key Opportunities

22.3 Getty Images

22.3.1 Business Overview

22.3.2 Product Offerings

22.3.3 Key Strategies

22.3.4 Key Strengths

22.3.5 Key Opportunities

22.4 Musicbed

22.4.1 Business Overview

22.4.2 Product Offerings

22.4.3 Key Strategies

22.4.4 Key Strengths

22.4.5 Key Opportunities

22.5 Shutterstock

22.5.1 Business Overview

22.5.2 Product Offerings

22.5.3 Key Strategies

22.5.4 Key Strengths

22.5.5 Key Opportunities

23 Other Prominent Vendors

23.1 Tribe of Noise

23.1.1 Business Overview

23.1.2 Product Offerings

23.2 Media Music Now

23.2.1 Business Overview

23.2.2 Product Offerings

23.3 Sound Cloud

23.3.1 Business Overview

23.3.2 Product Offerings

23.4 123RF

23.4.1 Business Overview

23.4.2 Product Offerings

23.5 Art-List

23.5.1 Business Overview

23.5.2 Product Offerings

23.6 Audiosocket

23.6.1 Business Overview

23.6.2 Product Offerings

23.7 Bensound

23.7.1 Business Overview

23.7.2 Product Offerings

23.8 Dreamstime

23.8.1 Business Overview

23.8.2 Product Offerings

23.9 Fyrfly

23.9.1 Business Overview

23.9.2 Product Offerings

23.10 Jamendo

23.10.1 Business Overview

23.10.2 Product Offerings

23.11 Motion Array

23.11.1 Business Overview

23.11.2 Product Offerings

23.12 Music Vine

23.12.1 Business Overview

23.12.2 Product Offerings

23.13 Videvo

23.13.1 Business Overview

23.13.2 Product Offerings

23.14 Storyblocks

23.14.1 Business Overview

23.14.2 Product Offerings

23.15 Soundsnap

23.15.1 Business Overview

23.15.2 Product Offerings

23.16 Earmotion Audio Creation

23.16.1 Business Overview

23.16.2 Product Offerings

23.17 Epidemic Sound

23.17.1 Business Overview

23.17.2 Product Offerings

23.18 Pond5

23.18.1 Business Overview

23.18.2 Product Offerings

23.19 Musicrevolution

23.19.1 Business Overview

23.19.2 Product Offerings

23.20 Marmoset

23.20.1 Business Overview

23.20.2 Product Offerings

23.21 Soundstripe

23.21.1 Business Overview

23.21.2 Product Offerings

23.22 Neosounds

23.22.1 Business Overview

23.22.2 Product Offerings

23.23 The Music Case

23.23.1 Business Overview

23.23.2 Product Offerings

24 Report Summary

24.1 Key Takeaways

24.2 Strategic Recommendations

25 Quantitative Summary

25.1 Market by Geography

25.2 North America

25.2.1 Product: Market Size & Forecast

25.2.2 End-User: Market Size & Forecast

25.2.3 License: Market Size & Forecast

25.3 APAC

25.3.1 Product: Market Size & Forecast

25.3.2 End-User: Market Size & Forecast

25.3.3 License: Market Size & Forecast

25.4 Europe

25.4.1 Product: Market Size & Forecast

25.4.2 End-User: Market Size & Forecast

25.4.3 License: Market Size & Forecast

25.5 Latin America

25.5.1 Market Size & Forecast

25.5.2 End-User: Market Size & Forecast

25.5.3 License: Market Size & Forecast

25.6 Middle East & Africa

25.6.1 Product: Market Size & Forecast

25.6.2 End-user: Market Size & Forecast

25.6.3 License: Market Size & Forecast

25.7 Product

25.7.1 Market Size & Forecast

25.7.2 Track: Market By Geography

25.7.3 Sound Effect: Market By Geography

25.8 End-User

25.8.1 Market Size & Forecast

25.8.2 Large Businesses: Market by Geography

25.8.3 SMEs: Market by Geography

25.8.4 Individual Content Creators: Market By Geography

25.9 License

25.9.1 Market Size & Forecast

25.9.2 Licensed Music: Market by Geography

25.9.3 Royalty Free: Market By Geography

26 Appendix

26.1 Abbreviations

List of Exhibits 

Exhibit 1             Segmentation of Global Stock Music Market

Exhibit 2             Market Size Calculation Approach 2020

Exhibit 3             Incremental Growth Analysis for Global Stock Music Market 2020 – 2026

Exhibit 4             Recorded Music by Segment 2019 (% share)

Exhibit 5             COVID-19 Impact of Global Music Market

Exhibit 6             Impact of Simplifying Licensing

Exhibit 7             Impact of Increasing Intuitiveness of Filters

Exhibit 8             Impact of Growth of Platform Integrations

Exhibit 9             Impact of Rising Need for Authenticity

Exhibit 10           Impact of Immersive Sound Design Grounds

Exhibit 11           Smart Speakers Statistics 2019 vs. 2020

Exhibit 12           Impact of Rise of Independent Content Creators

Exhibit 13           Impact of the Podcast Renaissance

Exhibit 14           Global Podcast Statistics

Exhibit 15           Impact of Audio-Based User Experiences Gaining Traction

Exhibit 16           Audio Technology: An Overview 2019

Exhibit 17           Impact of Growing Popularity of Sound Design-First Approach

Exhibit 18           Audio Technology Statistics

Exhibit 19           Impact of Growth of TV Style Programming

Exhibit 20           Statistics for Social Media and Video-on-Demand 2019

Exhibit 21           Impact of Stories Without Sound

Exhibit 22           Silent Video Statistics 2019

Exhibit 23           Impact of Massive Profusion of Choice

Exhibit 24           Impact of Generic Music Sweeps the Market

Exhibit 25           Impact of Increasing Interest in Custom Music

Exhibit 26           Market Overview: Global Stock Music Market Revenue

Exhibit 27           Incremental Revenue Growth Analysis for Global Stock Market

Exhibit 28           Global Stock Music Market 2020–2026 ($ billion)

Exhibit 29           Five Forces Analysis 2020

Exhibit 30           Incremental Growth by Segment 2020 & 2026

Exhibit 31           Global Stock Music Market by Product: Market Overview

Exhibit 32           Global Track Stock Music Market 2020 – 2026 ($ million)

Exhibit 33           Global Sound-Effect Stock Music Market 2020 – 2026 ($ million)

Exhibit 34           Incremental Growth by Segment 2020 & 2026

Exhibit 35           Global Stock Music Market by End-Users: Market Overview

Exhibit 36           Global Stock Music Market by Large Businesses 2020 – 2026 ($ million)

Exhibit 37           Global Stock Music Market by SMEs 2020 – 2026 ($ million)

Exhibit 38           Global Individual Content Creators Stock Music Market 2020–2026 ($ million)

Exhibit 39           Incremental Growth by Segment 2020 & 2026

Exhibit 40           Global Stock Music Market by License: Market Overview

Exhibit 41           Global Licensed Stock Music Market 2020–2026 ($ million)

Exhibit 42           Global Royalty-Free Stock Music Market 2020–2026 ($ million)

Exhibit 43           Incremental Growth by Geography 2020 & 2026

Exhibit 44           Stock Music Market Share of Key Geographies 2020 (% revenue share)

Exhibit 45           Global Stock Music Market: Incremental Revenue Share of Key Countries 2020 (%share)

Exhibit 46           Stock Music Market in North America 2020–2026 ($ million)

Exhibit 47           North America Statistics by Application in 2019 & 2020

Exhibit 48           North America Incremental Growth Analysis by Product 2020 to 2026

Exhibit 49           Incremental Growth in North America 2020 & 2026

Exhibit 50           Stock Music Market in US 2020–2026 ($ million)

Exhibit 51           Stock Music Market in Canada 2020–2026 ($ million)

Exhibit 52           Stock Music Market in APAC 2020–2026 ($ million)

Exhibit 53           APAC Statistics by Application 2019 & 2020

Exhibit 54           APAC: Incremental Growth Analysis by Product 2020 to 2026

Exhibit 55           Incremental Growth in APAC 2020 & 2026

Exhibit 56           Stock Music Market in China 2020–2026 ($ million)

Exhibit 57           Stock Music Market in Japan 2020–2026 ($ million)

Exhibit 58           Stock Music Market in India 2020–2026 ($ million)

Exhibit 59           Stock Music Market in South Korea 2020–2026 ($ million)

Exhibit 60           Global Stock Music Market in Europe 2020–2026 ($ million)

Exhibit 61           Europe Statistics by Application

Exhibit 62           Europe: Incremental Analysis by Product 2020-2026

Exhibit 63           Incremental Growth in Europe 2020 & 2026

Exhibit 64           Stock Music Market in UK 2020–2026 ($ million)

Exhibit 65           Stock Music Market in Germany 2020–2026 ($ million)

Exhibit 66           Stock Music Market in France 2020–2026 ($ million)

Exhibit 67           Stock Music Market in Italy 2020–2026 ($ million)

Exhibit 68           Stock Music Market in Spain 2020–2026 ($ million)

Exhibit 69           Global Stock Music Market in Latin America 2020–2026 ($ million)

Exhibit 70           Latin America: Incremental Growth Analysis 2020 to 2026

Exhibit 71           Incremental Growth in Latin America 2020 & 2026

Exhibit 72           Stock Music Market in Brazil 2020–2026 ($ million)

Exhibit 73           Stock Music Market in Mexico 2020–2026 ($ million)

Exhibit 74           Stock Music Market in Argentina 2020–2026 ($ million)

Exhibit 75           Global Stock Music Market in Middle East & Africa 2020–2026 ($ million)

Exhibit 76           Middle East & Africa: Incremental Growth Analysis by Product 2020 and 2026

Exhibit 77           Incremental Growth in Middle East & Africa 2020 & 2026

Exhibit 78           Stock Music Market in UAE 2020–2026 ($ million)

Exhibit 79           Stock Music Market in South Africa 2020–2026 ($ million)

Exhibit 80           Competitive factors for vendors in Stock Music Market

             

             

List Of Tables   

Table 1               Key Caveats

Table 2               Currency Conversion 2013−2020

Table 3               Global Mobile Data Traffic by Device 2016-2021 (in exabytes per month)

Table 4               Global Stock Music Market by Product 2020−2026 ($ million)

Table 5               Global Track Stock Music Market by Geography 2020−2026 ($ million)

Table 6               Global Sound-Effect Market by Geography 2020−2026 ($ million)

Table 7               Global Stock Music Market by End-User 2020−2026 ($ million)

Table 8               Global Large Business Stock Music Market by Geography 2020−2026 ($ million)

Table 9               Global SMEs Stock Music Market by Geography 2020−2026 ($ million)

Table 10             Global Individual Content Creators Stock Music Market by Geography 2020−2026 ($ million)

Table 11             Global Stock Music Market by License 2020−2026 ($ million)

Table 12             Global Licensed Music Stock Music Market by Geography 2020−2026 ($ million)

Table 13             Global Royalty-Free Stock Music Market by Geography 2020−2026 ($ million)

Table 14             Stock Music Market by Product in North America 2020−2026 ($ million)

Table 15             Stock Music Market by End-User in North America 2020−2026 ($ million)

Table 16             Stock Music Market by License in North America 2020−2026 ($ million)

Table 17             Stock Music Market by Product in APAC 2020−2026 ($ million)

Table 18             Stock Music Market by End-User in APAC 2020−2026 ($ million)

Table 19             Stock Music Market by License in APAC 2020−2026 ($ million)

Table 20             Stock Music Market by Product in Europe 2020−2026 ($ million)

Table 21             Stock Music Market by End-User in Europe 2020−2026 ($ million)

Table 22             Stock Music Market by License in Europe 2020−2026 ($ million)

Table 23             Stock Music Market by Product in Latin America 2020−2026 ($ million)

Table 24             Stock Music Market by End-User in Latin America 2020−2026 ($ million)

Table 25             Stock Music Market by License in Latin America 2020−2026 ($ million)

Table 26             Stock Music Market by Product in Middle East & Africa 2020−2026 ($ million)

Table 27             Stock Music Market by End-User in Middle East & Africa 2020−2026 ($ million)

Table 28             Stock Music Market by License in Middle East & Africa 2020−2026 ($ million)

Table 29             Envato: Major Product Offerings

Table 30             Entertainment One: Major Product Offerings

Table 31             Getty Images: Major Product Offerings

Table 32             Musicbed: Major Product Offerings

Table 33             Shutterstock: Major Product Offerings

Table 34             Tribe of Noise: Major Product Offerings

Table 35             Media Music Now: Major Product Offerings

Table 36             SoundCloud: Product Offerings

Table 37             123rf: Major Product Offerings

Table 38             Art-list: Major Product Offerings

Table 39             Audiosocket: Major Product Offerings

Table 40             Bensound: Major Product Offerings

Table 41             Dreamstime: Major Product Offerings

Table 42             FyrFly: Major Product Offerings

Table 43             Jamendo: Major Product Offerings

Table 44             Motion Array: Major Product Offerings

Table 45             Music Vine: Major Product Offerings

Table 46             Videvo: Major Product Offerings

Table 47             Storyblocks: Major Product Offerings

Table 48             Soundsnap: Major Product Offerings

Table 49             Earmotion Audio Creation: Major Product Offerings

Table 50             Epidemic Sound: Major Product Offerings

Table 51             Pond5: Major Product Offerings

Table 52             MusicRevolution: Major Product Offerings

Table 53             Marmoset: Major Product Offerings

Table 54             Soundstripe: Major Product Offerings

Table 55             Neosounds: Major Product Offerings

Table 56             The Music Case: Major Product Offerings

Table 57             Global Stock Music Market by Geography 2020−2026 ($ million)

Table 58             Stock Music Market in North America by Product 2020−2026 ($ million)

Table 59             Stock Music Market in North America by End-User 2020−2026 ($ million)

Table 60             Stock Music Market in North America by License 2020−2026 ($ million)

Table 61             Stock Music Market in APAC by Product 2020−2026 ($ million)

Table 62             Stock Music Market in APAC by End-User 2020−2026 ($ million)

Table 63             Stock Music Market in APAC by License 2020−2026 ($ million)

Table 64             Stock Music Market in Europe by Product 2020−2026 ($ million)

Table 65             Stock Music Market in Europe by End-User 2020−2026 ($ million)

Table 66             Stock Music Market in Europe by License 2020−2026 ($ million)

Table 67             Stock Music Market in Latin America by Product 2020−2026 ($ million)

Table 68             Stock Music Market in Latin America by End-User 2020−2026 ($ million)

Table 69             Stock Music Market in Latin America by License 2020−2026 ($ million)

Table 70             Stock Music Market in Middle East & Africa by Product 2020−2026 ($ million)

Table 71             Stock Music Market in Middle East & Africa by End-User 2020−2026 ($ million)

Table 72             Stock Music Market in Middle East & Africa by License 2020−2026 ($ million)

Table 73             Global Stock Music Market by Product 2020−2026 ($ million)

Table 74             Track Stock Music Market by Geography 2020−2026 ($ million)

Table 75             Sound-Effect Market by Geography 2020−2026 ($ million)

Table 76             Global Stock Music Market by End-User 2020−2026 ($ million)

Table 77             Large Business Stock Music Market by Geography 2020−2026 ($ million)

Table 78             SMEs Stock Music Market by Geography 2020−2026 ($ million)

Table 79             Individual Content Creators Stock Music Market by Geography 2020−2026 ($ million)

Table 80             Global Stock Music Market by License 2020−2026 ($ million)

Table 81             Licensed Music Stock Music Market by Geography 2020−2026 ($ million)

Table 82             Global Royalty-Free Stock Music Market by Geography 2020−2026 ($ million)

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