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THE GLOBAL VIRTUAL REHABILITATION MARKET SIZE WAS VALUED AT USD 336.90 MILLION IN 2021 AND IS EXPECTED TO REACH USD 1,134.76 MILLION BY 2027, GROWING AT A CAGR OF 22.43% DURING THE PERIOD 2022-2027
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VIRTUAL REHABILITATION MARKET REPORT SCOPE
REPORT ATTRIBUTE | DETAILS |
---|---|
MARKET SIZE (REVENUE) | USD 1,134.76 MILLION (2027) |
CAGR (REVENUE) | 22.43% (2022-2027) |
BASE YEAR | 2021 |
FORECAST PERIOD | 2022 – 2027 |
MARKET SEGMENTS | Type (Physical Rehabilitation, Neuro and Cognitive Rehabilitation and Others), and End-User (Inpatient Rehabilitation Hospitals, Rehabilitation Centers and Clinics, Home Care Settings) |
GEOGRAPHICAL ANALYSIS | North America, Europe, APAC, Latin America and Middle East and Africa |
COUNTRIES COVERED | US, Canada, Germany, UK, France, Spain, Italy, China, Japan, India, Australia, South Korea, Mexico, Argentina, Brazil, Turkey, Saudi Arabia, and South Africa |
Geographic Analysis | |
Countries Covered |
MARKET INSIGHTS
[235 Pages Report] The Virtual Rehabilitation Market was valued at USD 336.90 million in 2021 and is expected to reach USD 1,134.76 million by 2027, growing at a CAGR of 22.43%. Virtual rehabilitation makes it easy for the patient to interact with cognitive rehabilitation activities with the Exergame exercises, which improve executive function in older adults. According to Physiopedia, about 20% of subjects do not recover the upper limb use. Most 65-85% of patients undergo a partial recovery after a stroke. Such interventions are expected to be cured with virtual rehabilitation. Thereby, the market is driven by the decreasing cost and improved accessibility to the technology and the growth in the expertise of virtual rehabilitation researchers and practitioners.
The virtual rehabilitation system is used to treat the sequelae of Parkinson's disease, cerebral palsy, autism, and anxiety disorders. Hardware includes low-cost devices that display virtual environments and systems that facilitate integration into clinical rehabilitation centers. However, when developing rehabilitation systems and tools, it is essential to design the most effective interventions for the real-world generalization of the virtual rehabilitation market.
SNIPPETS
- Interactive Medical Rehabilitation Aid or Interactive Medical Rehabilitation Assist is a digital platform that uses motion tracking sensors to provide physical therapy treatment and enhance patient compliance, benefiting market growth.
- The MIRA (Medical Interactive Rehabilitation Aid Platform) was created to turn physical rehabilitation exercises into video games. The platform offers a set of motion-based medical games operated by a special video camera, the Microsoft Kinect, suitable for hospital and home use. The interactive medical assistance game applies to this group of patients and can be integrated into rehabilitation programs for adolescent shoulder instability, eventually driving the market for virtual rehabilitation.
- The increasing use of connected medical devices to monitor patients remotely maintains appropriate distance so that healthcare workers and people do not get infected. The growing importance of connected devices in modern healthcare and software plays a key role in making these devices an integral part of diagnosis and care in the virtual rehabilitation market.
- The increase in connected technologies such as electromechanical technology, Bluetooth, and microprocessor control has fuelled the demand for robotic prostheses. Increasing adoption of these technologically advanced products and increasing awareness of these advancements in developed countries are expected to drive the market.
VIRTUAL REHABILITATION MARKET SEGMENTATION
This research report includes a detailed segmentation by:
- Type
- End-User
- Geography
SEGMENTATION ANALYSIS
- VR-based physical rehabilitation can induce successful treatment protocol adherence as a human-supervised protocol due to real-time multisensory capabilities. Multisensory, auditory, and visual feedback can convince users to exercise more through increased stimuli. IVR-based physical rehabilitation also allows increased quantitative input for both the user and the therapist.
- Neurological rehabilitation has gradually relied on computer-aided programs and, more recently, virtual reality. New techniques have been reported to improve the effectiveness of rehabilitation strategies in these situations. These include robotic-assisted training, virtual reality, functional electrical stimulation, non-invasive brain stimulation (NIBS) to increase the intensity and quality of neural rehabilitation and manipulate brain excitability and plasticity, and assistive technologies with innovations fueling the growth of the market.
- In recent years, the evolution of VR technology has led to more accessible and affordable solutions that can still deliver promising results. Overall, virtual reality and interactive devices have led to developing comprehensive, portable, accessible, and usable systems for several interventions in neurological diseases to drive market growth.
- The growing interest in non-immersive virtual reality for rehabilitation has led to the development of low-cost systems that offer the personalized practice of motor rehabilitation tasks.
VENDOR ANALYSIS
- Vendors, especially global players, need to pursue inorganic growth strategies such as acquisitions to expand their presence, enhance product portfolio, and improve ability in the market. Such inorganic initiatives will complement vendors’ organic growth strategies, thereby gaining traction among end-users in the market.
- Vendors increasing focus on enhancing technological devices to meet the needs due to the recent COVID-19 pandemic is contributing to the current spike in sales of the devices for the procedures.
- The increasing number of approvals from the European Union for virtual reality rehabilitation devices. For instance, MindMaze received CE marking for its Immersive Virtual Reality (IVR) rehabilitation solution, MindMotionPRO, for neurological rehabilitation. MindMotionPRO is a hospital-based rehabilitation solution for early motor intervention in neurological patients, propelling the growth of the market.
- The developed healthcare infrastructure and various policies supporting virtual rehabilitation are also expected to aid in the market's growth in North America. Different new advent companies are entering the US market. The increasing healthcare expenditure and rising awareness among the population in the region are contributing to the growth of the Asia Pacific.
GEOGRAPHICAL ANALYSIS
- Increased government from North America support in the form of incentives and increased outsourcing of products is predicted to accelerate the footprint of virtual reality in the healthcare market during the forecast period. Growing healthcare infrastructure and various rehabilitation support policies are also expected to contribute to the market growth in North America.
- Virtual reality Europe is expected to grow at an average annual rate of 35% in the coming years. While the Nordic and Western European countries have traditionally been the largest outsourcing markets, Central and Eastern Europe appear as promising markets for partnerships with nearby suppliers.
- China is expected to dominate the virtual reality market in the Asia-Pacific region due to the development of technological advancements in the region and the strengthening of partnerships between manufacturers to improve operations business activities in the area. The growing demand for VR technology due to the COVID pandemic and growing interest from major tech companies are major driving factors in the virtual rehabilitation market.
- Israel dominates the virtual reality market in the Middle East and Africa due to growing partnerships between manufacturers and government agencies to increase the use of advanced technologies in industrial applications different in this country.
The virtual rehabilitation market research report includes in-depth coverage of the industry analysis with revenue and forecast insights for the following segments:
Market Segmentation by Type
- Physical Rehabilitation
- Neuro and Cognitive Rehabilitation
- Others
Market Segmentation by End-User
- Inpatient Rehabilitation Hospitals
- Rehabilitation Centers and Clinics
- Home Care Settings
Market Segmentation by Geography
- North America
- US
- Canada
- Europe
- Germany
- UK
- France
- Italy
- Spain
- APAC
- China
- Japan
- India
- Australia
- South Korea
- Latin America
- Mexico
- Brazil
- Argentina
- The Middle East and Africa
- Turkey
- Saudi Arabia
- South Africa
Frequently Asked Questions
What is the size of the virtual rehabilitation market and growth rate during the forecast period?
What are some of the common low-key systems in occupational therapy departments and children’s homes?
Who are the key players in the virtual rehabilitation market?
What are the factors driving the virtual rehabilitation market growth?
Who are the end-users in virtual rehabilitation market?
The virtual rehabilitation market by revenue is expected to grow at a CAGR of 22.43% during the period 2022–2027.
The following factors are likely to contribute to the growth of the virtual rehabilitation market.
- Penetration of HMDs in Healthcare
- Growing Awareness about Medical Interactive Recovery Assistant
- Increasing Role of Connected Devices in Healthcare
- Increasing Adoption of Assistance Devices and Prosthetic Devices
- Surge in Online Consultation
- The High investments in the VR market
Base Year: 2021
Forecast year: 2022-2027
The report considers the present scenario of the virtual rehabilitation market and its market dynamics for the period 2022−2027. It covers a detailed overview of several market growth enablers, restraints, and trends. The study covers both the demand and supply side of the market. It also profiles and analyses leading companies and several other prominent companies operating in the market.
PROMINENT VENDORS
- Brontes Processing
- Business Overview
- Product Offerings
- Motek Medical B.V
- GestureTek Health
- Rehametrics
- EVOLV REHABILITATION TECHNOLOGIES S.L. (Virtualware)
- Motorika Medical Ltd
- Neuro Rehab VR
- LiteGait
- Doctor Kinetic
- MindMaze
- Accelerated Care Plus Corporation
- CSE Entertainment
- XRHealth (VRHealth)
- Meden-Inmed
- Euleria S.R.L.
- Saebo Inc.
- Rehab-Robotics
- BO&BO
- Tyromotion Gmbh
Market Segmentation by Type
- Physical Rehabilitation
- Neuro and Cognitive Rehabilitation
- Others
Market Segmentation by End-User
- Inpatient Rehabilitation Hospitals
- Rehabilitation Centers and Clinics
- Home Care Settings
Market Segmentation by Geography
- North America
- US
- Canada
- Europe
- Germany
- UK
- France
- Italy
- Spain
- APAC
- China
- Japan
- India
- Australia
- South Korea
- Latin America
- Mexico
- Brazil
- Argentina
- Middle East and Africa
- Turkey
- Saudi Arabia
- South Africa
LIST OF EXHIBITS
Exhibit 1 Segmentation of Global Virtual Rehabilitation Market
Exhibit 2 Market Size Calculation Approach 2021
Exhibit 3 VR System Architecture
Exhibit 4 Impact of Penetration of HMDs in Healthcare
Exhibit 5 Impact of Growing Awareness of Medical Interactive Recovery Assistant
Exhibit 6 Impact of Increasing Role of Connected Devices in Healthcare
Exhibit 7 Impact of Growing Adoption of Assistance Devices & Prosthetic Devices
Exhibit 8 Impact of Surge in Online Consultation
Exhibit 9 Impact of Large Investments in VR market
Exhibit 10 Impact of Lack of Training & Proficiency
Exhibit 11 Impact of Challenges in Facilitation, Installation, & Operation
Exhibit 12 Global Virtual Rehabilitation Market 2021–2027 ($ million)
Exhibit 13 Global Virtual Rehabilitation Market by Type
Exhibit 14 Global Virtual Rehabilitation Market by End-user
Exhibit 15 Global Virtual Rehabilitation Market by Geography
Exhibit 16 Five Forces Analysis 2021
Exhibit 17 Incremental Growth by Type 2021 & 2027
Exhibit 18 Global Virtual Rehabilitation Market by Type
Exhibit 19 Global Virtual Rehabilitation Market by Type: Incremental Growth
Exhibit 20 Global Virtual Rehabilitation Market by Type: Absolute Growth
Exhibit 21 Global Virtual Rehabilitation Market by Physical Rehabilitation: Incremental & Absolute Growth
Exhibit 22 Global Virtual Rehabilitation Market by Physical Rehabilitation 2021–2027 ($ million)
Exhibit 23 Incremental Growth by Geography 2021 & 2027 ($ million)
Exhibit 24 Global Neuro & Cognitive Virtual Rehabilitation Market: Incremental & Absolute Growth
Exhibit 25 Global Neuro & Cognitive Virtual Rehabilitation Market 2021–2027 ($ million)
Exhibit 26 Incremental Growth by Geography 2021 & 2027 ($ million)
Exhibit 27 Global Virtual Rehabilitation Market by Others: Incremental & Absolute Growth
Exhibit 28 Global Virtual Rehabilitation Market by Other 2021–2027 ($ million)
Exhibit 29 Incremental Growth by Geography 2021 & 2027 ($ million)
Exhibit 30 Incremental Growth by End-user 2021 & 2027
Exhibit 31 Global Virtual Rehabilitation Market by End-user
Exhibit 32 Global Virtual Rehabilitation Market by End-user: Incremental Growth
Exhibit 33 Global Virtual Rehabilitation Market by End-user: Absolute Growth
Exhibit 34 Global Virtual Rehabilitation Market by Inpatient Rehabilitation Hospitals: Incremental & Absolute Growth
Exhibit 35 Global Virtual Rehabilitation Market by Inpatient Rehabilitation Hospitals 2021–2027 ($ million)
Exhibit 36 Inpatient Rehabilitation Hospitals Market by Geography 2021–2027 ($ million)
Exhibit 37 Global Virtual Rehabilitation Market by Rehabilitation Centers & Clinics: Incremental & Absolute Growth
Exhibit 38 Global Virtual Rehabilitation Market by Rehabilitation Centers & Clinics 2021–2027 ($ million)
Exhibit 39 Global Virtual Rehabilitation Market by Home Care Settings: Incremental & Absolute Growth
Exhibit 40 Global Virtual Rehabilitation Market by Home Care Settings 2021–2027 ($ million)
Exhibit 41 Home Care Settings Market by Geography 2021–2027 ($ million)
Exhibit 42 Incremental Growth by Geography 2021 & 2027
Exhibit 43 Global Virtual Rehabilitation Market by Geography
Exhibit 44 Global Virtual Rehabilitation Market by Region: Incremental Growth
Exhibit 45 Global Virtual Rehabilitation Market by Region: Absolute Growth
Exhibit 46 North America Virtual Rehabilitation Market: Key Countries ($million)
Exhibit 47 North America Virtual Rehabilitation Market: Incremental & Absolute Growth
Exhibit 48 North America Virtual Rehabilitation Market 2021–2027 ($ million)
Exhibit 49 Incremental Growth by Type 2021 & 2027
Exhibit 50 Incremental Growth by End-user 2021 & 2027
Exhibit 51 Incremental Growth in North America by Key Countries 2021 & 2027
Exhibit 52 Virtual Rehabilitation Market in US 2021–2027 ($ million)
Exhibit 53 Virtual Rehabilitation Market in Canada 2021–2027 ($ million)
Exhibit 54 Europe Virtual Rehabilitation Market: Key Countries ($million)
Exhibit 55 Europe Virtual Rehabilitation Market: Incremental & Absolute Growth
Exhibit 56 Virtual Rehabilitation Market in Europe 2021–2027 ($ million)
Exhibit 57 Incremental Growth by Type 2021 & 2027
Exhibit 58 Incremental Growth by End-user 2021 & 2027
Exhibit 59 Incremental Growth in Europe 2021 & 2027
Exhibit 60 Virtual Rehabilitation Market in Germany 2021–2027 ($ million)
Exhibit 61 Virtual Rehabilitation Market in UK 2021–2027 ($ million)
Exhibit 62 Virtual Rehabilitation Market in France 2021–2027 ($ million)
Exhibit 63 Virtual Rehabilitation Market in Spain 2021–2027 ($ million)
Exhibit 64 Virtual Rehabilitation Market in Italy 2021–2027 ($ million)
Exhibit 65 APAC Virtual Rehabilitation Market: Key Countries ($ million)
Exhibit 66 APAC Virtual Rehabilitation Market: Incremental & Absolute Growth
Exhibit 67 APAC Virtual Rehabilitation Market 2021–2027 ($ million)
Exhibit 68 Incremental Growth by Type 2021 & 2027
Exhibit 69 Incremental Growth by End-user 2021 & 2027
Exhibit 70 Incremental Growth in APAC 2021 & 2027
Exhibit 71 Virtual Rehabilitation Market in China 2021–2027 ($ million)
Exhibit 72 Virtual Rehabilitation Market in Japan 2021–2027 ($ million)
Exhibit 73 Virtual Rehabilitation Market in India 2021–2027 ($ million)
Exhibit 74 Virtual Rehabilitation Market in Australia 2021–2027 ($ million)
Exhibit 75 Virtual Rehabilitation Market in South Korea 2021–2027 ($ million)
Exhibit 76 Latin America Virtual Rehabilitation Market: Incremental & Absolute Growth
Exhibit 77 Latin America Virtual Rehabilitation Market: Key Countries ($ million)
Exhibit 78 Latin America Virtual Rehabilitation Market 2021–2027 ($ million)
Exhibit 79 Incremental Growth by Type 2021 & 2027
Exhibit 80 Incremental Growth by End-user 2021 & 2027
Exhibit 81 Incremental Growth in Latin America 2021 & 2027
Exhibit 82 Virtual Rehabilitation Market in Mexico 2021–2027 ($ million)
Exhibit 83 Virtual Rehabilitation Market in Argentina 2021–2027 ($ million)
Exhibit 84 Virtual Rehabilitation Market in Brazil 2021–2027 ($ million)
Exhibit 85 Middle East & Africa Virtual Rehabilitation Market: Key Countries ($ million)
Exhibit 86 The Middle East & Africa Virtual Rehabilitation Market: Incremental & Absolute Growth
Exhibit 87 Middle East & Africa Virtual Rehabilitation Market in 2021–2027 ($ million)
Exhibit 88 Incremental Growth by Type 2021 & 2027
Exhibit 89 Incremental Growth by End-user 2021 & 2027
Exhibit 90 Incremental Growth in Middle East & Africa 2021 & 2027
Exhibit 91 Virtual Rehabilitation Market in Turkey 2021–2027 ($ million)
Exhibit 92 Virtual Rehabilitation Market in Saudi Arabia 2021–2027 ($ million)
Exhibit 93 Virtual Rehabilitation Market in South Africa 2021–2027 ($ million)
LIST OF TABLES
Table 1 Key Caveats
Table 2 Currency Conversion 2015−2021
Table 3 Rehabilitation Centers & Clinics Market by Geography 2021−2027 ($ million)
Table 4 Summary of VR Rehabilitation Development & Initiatives in Latin America
Table 5 Brontes Processing: Major Product Offerings
Table 6 Motek Medical B.V.: Major Product Offerings
Table 7 GestureTek Health: Major Product Offerings
Table 8 Rehametrics: Major Product Offerings
Table 9 EVOLV REHABILITATION TECHNOLOGIES S.L. (Virtualware): Major Product Offerings
Table 10 Motorika Medical Ltd.: Major Product Offerings
Table 11 Neuro Rehab VR: Major Product Offerings
Table 12 LiteGait: Major Product Offerings
Table 13 Doctor Kinetic: Major Product Offerings
Table 14 MindMaze: Major Product Offerings
Table 15 Accelerated Care Plus Corporation: Major Product Offerings
Table 16 CSE Entertainment: Major Product Offerings
Table 17 XRHealth (VRHealth): Major Product Offerings
Table 18 Meden-Inmed: Major Product Offerings
Table 19 Euleria: Major Product Offerings
Table 20 Saebo: Major Product Offerings
Table 21 Rehab-Robotics: Major Product Offerings
Table 22 BO&BO: Major Product Offerings
Table 23 Tyromotion GMBH: Major Product Offerings
Table 24 Global Virtual Rehabilitation Market by Geography 2021–2027 ($ million)
Table 25 Global Virtual Rehabilitation Market by Geography 2021–2027 (%)
Table 26 Global Virtual Rehabilitation Market by Type 2021–2027 ($ million)
Table 27 Global Virtual Rehabilitation Market by Type 2021–2027 (%)
Table 28 Global Virtual Rehabilitation Market by End-user 2021–2027 ($ million)
Table 29 Global Virtual Rehabilitation Market by End-user 2021–2027 (%)
Table 30 North America Virtual Rehabilitation Market by Type 2021–2027 ($ million)
Table 31 North America Virtual Rehabilitation Market by Type 2021–2027 (%)
Table 32 North America Virtual Rehabilitation Market by End-user 2021–2027 ($ million)
Table 33 North America Virtual Rehabilitation Market by End-user 2021–2027 (%)
Table 34 Europe Virtual Rehabilitation Market by Type 2021–2027 ($ million)
Table 35 Europe Virtual Rehabilitation Market by Type 2021–2027 (%)
Table 36 Europe Virtual Rehabilitation Market by End-user 2021–2027 ($ million)
Table 37 Europe Virtual Rehabilitation Market by End-user 2021-2027 (%)
Table 38 APAC Virtual Rehabilitation Market by Type 2021–2027 ($ million)
Table 39 APAC Virtual Rehabilitation Market by Type 2021–2027 (%)
Table 40 APAC Virtual Rehabilitation Market by End-user 2021–2027 ($ million)
Table 41 APAC Virtual Rehabilitation Market by End-user 2021–2027 (%)
Table 42 Latin America Virtual Rehabilitation Market by Type 2021–2027 ($ million)
Table 43 Latin America Virtual Rehabilitation Market by Type 2021–2027 (%)
Table 44 Latin America Virtual Rehabilitation Market by End-user 2021–2027 ($ million)
Table 45 Latin America Virtual Rehabilitation Market by End-user 2021–2027 (%)
Table 46 Middle East & Africa Virtual Rehabilitation Market by Type 2021–2027 ($ million)
Table 47 Middle East & Africa Virtual Rehabilitation Market by Type 2021–2027 (%)
Table 48 Middle East & Africa Virtual Rehabilitation Market by End-user 2021–2027 ($ million)
Table 49 Middle East & Africa Virtual Rehabilitation Market by End-user 2021–2027 (%)
1 Research Methodology
2 Research Objectives
3 Research Process
4 Scope & Coverage
4.1 Market Definition
4.1.1 Inclusions
4.1.2 Exclusions
4.1.3 Market Estimation Caveats
4.2 Base Year
4.3 Scope of The Study
4.3.1 Market Segmentation by Type
4.3.2 Market Segmentation by End-User
4.3.3 Market Segmentation by Geography
5 Report Assumptions & Caveats
5.1 Key Caveats
5.2 Currency Conversion
5.3 Market Derivation
6 Market at a Glance
7 Introduction
7.1 Overview
8 Market Opportunities & Trends
8.1 Penetration of HMDS In Healthcare
8.2 Growing Awareness of Medical Interactive Recovery Assistant
9 Market Growth Enablers
9.1 Increasing Role of Connected Devices in Healthcare
9.2 Growing Adoption of Assistance Devices & Prosthetic Devices
9.3 Surge in Online Consultation
9.4 Large Investments in VR Market
10 Market Growth Restraints
10.1 Lack of Training & Proficiency
10.2 Challenges in Facilitation, Installation, & Operation
11 Market Landscape
11.1 Market Overview
11.2 Market Size & Forecast
11.2.1 Market Share by Type
11.2.2 Market Share by End-User
11.2.3 Market by Geography
11.3 Five Forces Analysis
11.3.1 Threat of New Entrants
11.3.2 Bargaining Power of Suppliers
11.3.3 Bargaining Power of Buyers
11.3.4 Threat of Substitutes
11.3.5 Competitive Rivalry
12 Type
12.1 Market Snapshot & Growth Engine
12.2 Market Overview
12.3 Physical Rehabilitation
12.3.1 Market Overview
12.3.2 Market Size & Forecast
12.3.3 Physical Rehabilitation: Market by Geography
12.4 Neuro & Cognitive Rehabilitation
12.4.1 Market Overview
12.4.2 Market Size & Forecast
12.4.3 Neuro & Cognitive Rehabilitation: Market by Geography
12.5 Other
12.5.1 Market Overview
12.5.2 Market Size & Forecast
12.5.3 Other Rehabilitation: Market by Geography
13 End-User
13.1 Market Snapshot & Growth Engine
13.2 Market Overview
13.3 Inpatient Rehabilitation Hospitals
13.3.1 Market Overview
13.3.2 Market Size & Forecast
13.3.3 Inpatient Rehabilitation Hospitals: Market by Geography
13.4 Rehabilitation Centers & Clinics
13.4.1 Market Overview
13.4.2 Market Size & Forecast
13.4.3 Rehabilitation Centers & Clinics: Market by Geography
13.5 Home Care Settings
13.5.1 Market Overview
13.5.2 Market Size & Forecast
13.5.3 Home Care Settings: Market by Geography
14 Geography
14.1 Market Snapshot & Growth Engine
14.2 Geographic Overview
15 North America
15.1 Market Overview
15.2 Market Size & Forecast
15.3 North America: Type Segmentation (Revenue)
15.4 North America: End-User Segmentation (Revenue)
15.5 North America: Key Countries
15.5.1 US: Market Size & Forecast
15.5.2 Canada: Market Size & Forecast
16 Europe
16.1 Market Overview
16.2 Market Size & Forecast
16.3 Europe: Type Segmentation (Revenue)
16.4 Europe: End-User Segmentation (Revenue)
16.5 Europe: Key Countries
16.5.1 Germany: Market Size & Forecast
16.5.2 UK: Market Size & Forecast
16.5.3 France: Market Size & Forecast
16.5.4 Spain: Market Size & Forecast
16.5.5 Italy: Market Size & Forecast
17 APAC
17.1 Market Overview
17.2 Market Size & Forecast
17.3 APAC: Type Segmentation (Revenue)
17.4 APAC: End-User Segmentation (Revenue)
17.5 Key Countries
17.5.1 China: Market Size & Forecast
17.5.2 Japan: Market Size & Forecast
17.5.3 India: Market Size & Forecast
17.5.4 Australia: Market Size & Forecast
17.5.5 South Korea: Market Size & Forecast
18 Latin America
18.1 Market Overview
18.2 Market Size & Forecast
18.3 Latin America: Type Segmentation (Revenue)
18.4 Latin America: End-User Segmentation (Revenue)
18.5 Key Countries
18.5.1 Mexico: Market Size & Forecast
18.5.2 Argentina: Market Size & Forecast
18.5.3 Brazil: Market Size & Forecast
19 Middle East & Africa
19.1 Market Overview
19.2 Market Size & Forecast
19.3 Middle East & Africa: Type Segmentation (Revenue)
19.4 Middle East & Africa: End-User Segmentation (Revenue)
19.5 Key Countries
19.5.1 Turkey: Market Size & Forecast
19.5.2 Saudi Arabia: Market Size & Forecast
19.5.3 South Africa: Market Size & Forecast
20 Competitive Landscape
20.1 Competition Overview
21 Prominent Vendors
21.1 BRONTES PROCESSING
21.1.1 Business Overview
21.1.2 Product Offerings
21.2 MOTEK MEDICAL B.V.
21.2.1 Business Overview
21.2.2 Product Offerings
21.3 GESTURETEK HEALTH
21.3.1 Business Overview
21.3.2 Product Offerings
21.4 REHAMETRICS
21.4.1 Business Overview
21.4.2 Product Offerings
21.5 EVOLV REHABILITATION TECHNOLOGIES S.L. (VIRTUALWARE)
21.5.1 Business Overview
21.5.2 Product Offerings
21.6 MOTORIKA MEDICAL LTD.
21.6.1 Business Overview
21.6.2 Product Offerings
21.7 NEURO REHAB VR
21.7.1 Business Overview
21.7.2 Product Offerings
21.8 LITEGAIT
21.8.1 Business Overview
21.8.2 Product Offerings
21.9 DOCTOR KINETIC
21.9.1 Business Overview
21.9.2 Product Offerings
21.10 MINDMAZE
21.10.1 Business Overview
21.10.2 Product Offerings
21.11 ACCELERATED CARE PLUS CORPORATION
21.11.1 Business Overview
21.11.2 Product Offerings
21.12 CSE ENTERTAINMENT
21.12.1 Business Overview
21.12.2 Product Offerings
21.13 XRHEALTH (VRHEALTH)
21.13.1 Business Overview
21.13.2 Product Offerings
21.14 MEDEN-INMED
21.14.1 Business Overview
21.14.2 Product Offerings
21.15 EULERIA
21.15.1 Business Overview
21.15.2 Product Offerings
21.16 SAEBO
21.16.1 Business Overview
21.16.2 Product Offerings
21.17 REHAB-ROBOTICS
21.17.1 Business Overview
21.17.2 Product Offerings
21.18 BO&BO
21.18.1 Business Overview
21.18.2 Product Offerings
21.19 TYROMOTION GMBH
21.19.1 Business Overview
21.19.2 Product Offerings
22 Report Summary
22.1 Key Takeaways
22.2 Strategic Recommendations
23 Quantitative Summary
23.1 Market by Geography
23.2 Market by Type
23.3 Market by End-User
23.4 North America: by Type
23.5 North America: by End-User
23.6 Europe: by Type
23.7 Europe: by End-User
23.8 APAC: by Type
23.9 APAC: by End-User
23.1 Latin America: by Type
23.11 Latin America: by End-User
23.12 Middle East & Africa: by Type
23.13 Middle East & Africa: by End-User
24 Appendix
24.1 Abbreviations
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Frequently Asked Questions
What is the size of the virtual rehabilitation market and growth rate during the forecast period?
What are some of the common low-key systems in occupational therapy departments and children’s homes?
Who are the key players in the virtual rehabilitation market?
What are the factors driving the virtual rehabilitation market growth?
Who are the end-users in virtual rehabilitation market?