Virtual Rehabilitation Market - Global Outlook & Forecast 2022-2027

235 pages

49 tables

93 charts

5 region

18 countries

19 company

3 segments

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THE GLOBAL VIRTUAL REHABILITATION MARKET SIZE WAS VALUED AT USD 336.90 MILLION IN 2021 AND IS EXPECTED TO REACH USD 1,134.76 MILLION BY 2027, GROWING AT A CAGR OF 22.43% DURING THE PERIOD 2022-2027

Virtual Rehabilitation Market Size, Share, & Trends Analysis Report by Type (Physical Rehabilitation, Neuro and Cognitive Rehabilitation and Others), End-User (Inpatient Rehabilitation Hospitals, Rehabilitation Centers and Clinics, and Home Care Settings), and Geography (North America, Europe, APAC, Latin America and Middle East and Africa); Industry Analysis Report, Regional Outlook, Growth Potential, Price Trends, Competitive Market Share & Forecast 2022–2027
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VIRTUAL REHABILITATION MARKET REPORT SCOPE

REPORT ATTRIBUTEDETAILS
MARKET SIZE (REVENUE)USD 1,134.76 MILLION (2027)
CAGR (REVENUE)22.43% (2022-2027)
BASE YEAR2021
FORECAST PERIOD2022 – 2027
MARKET SEGMENTSType (Physical Rehabilitation, Neuro and Cognitive Rehabilitation and Others), and End-User (Inpatient Rehabilitation Hospitals, Rehabilitation Centers and Clinics, Home Care Settings)
GEOGRAPHICAL ANALYSISNorth America, Europe, APAC, Latin America and Middle East and Africa
COUNTRIES COVEREDUS, Canada, Germany, UK, France, Spain, Italy, China, Japan, India, Australia, South Korea, Mexico, Argentina, Brazil, Turkey, Saudi Arabia, and South Africa
Geographic Analysis
Countries Covered
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MARKET INSIGHTS

[235 Pages Report] The Virtual Rehabilitation Market was valued at USD 336.90 million in 2021 and is expected to reach USD 1,134.76 million by 2027, growing at a CAGR of 22.43%. Virtual rehabilitation makes it easy for the patient to interact with cognitive rehabilitation activities with the Exergame exercises, which improve executive function in older adults. According to Physiopedia, about 20% of subjects do not recover the upper limb use. Most 65-85% of patients undergo a partial recovery after a stroke. Such interventions are expected to be cured with virtual rehabilitation. Thereby, the market is driven by the decreasing cost and improved accessibility to the technology and the growth in the expertise of virtual rehabilitation researchers and practitioners.

The virtual rehabilitation system is used to treat the sequelae of Parkinson's disease, cerebral palsy, autism, and anxiety disorders. Hardware includes low-cost devices that display virtual environments and systems that facilitate integration into clinical rehabilitation centers. However, when developing rehabilitation systems and tools, it is essential to design the most effective interventions for the real-world generalization of the virtual rehabilitation market.

SNIPPETS

  • Interactive Medical Rehabilitation Aid or Interactive Medical Rehabilitation Assist is a digital platform that uses motion tracking sensors to provide physical therapy treatment and enhance patient compliance, benefiting market growth.
  • The MIRA (Medical Interactive Rehabilitation Aid Platform) was created to turn physical rehabilitation exercises into video games. The platform offers a set of motion-based medical games operated by a special video camera, the Microsoft Kinect, suitable for hospital and home use. The interactive medical assistance game applies to this group of patients and can be integrated into rehabilitation programs for adolescent shoulder instability, eventually driving the market for virtual rehabilitation.
  • The increasing use of connected medical devices to monitor patients remotely maintains appropriate distance so that healthcare workers and people do not get infected. The growing importance of connected devices in modern healthcare and software plays a key role in making these devices an integral part of diagnosis and care in the virtual rehabilitation market.
  • The increase in connected technologies such as electromechanical technology, Bluetooth, and microprocessor control has fuelled the demand for robotic prostheses. Increasing adoption of these technologically advanced products and increasing awareness of these advancements in developed countries are expected to drive the market.

VIRTUAL REHABILITATION MARKET SEGMENTATION

This research report includes a detailed segmentation by:

  • Type
  • End-User
  • Geography

SEGMENTATION ANALYSIS

  • VR-based physical rehabilitation can induce successful treatment protocol adherence as a human-supervised protocol due to real-time multisensory capabilities. Multisensory, auditory, and visual feedback can convince users to exercise more through increased stimuli. IVR-based physical rehabilitation also allows increased quantitative input for both the user and the therapist.
  • Neurological rehabilitation has gradually relied on computer-aided programs and, more recently, virtual reality. New techniques have been reported to improve the effectiveness of rehabilitation strategies in these situations. These include robotic-assisted training, virtual reality, functional electrical stimulation, non-invasive brain stimulation (NIBS) to increase the intensity and quality of neural rehabilitation and manipulate brain excitability and plasticity, and assistive technologies with innovations fueling the growth of the market.
  • In recent years, the evolution of VR technology has led to more accessible and affordable solutions that can still deliver promising results. Overall, virtual reality and interactive devices have led to developing comprehensive, portable, accessible, and usable systems for several interventions in neurological diseases to drive market growth.
  • The growing interest in non-immersive virtual reality for rehabilitation has led to the development of low-cost systems that offer the personalized practice of motor rehabilitation tasks.

VENDOR ANALYSIS

  • Vendors, especially global players, need to pursue inorganic growth strategies such as acquisitions to expand their presence, enhance product portfolio, and improve ability in the market. Such inorganic initiatives will complement vendors’ organic growth strategies, thereby gaining traction among end-users in the market.
  • Vendors increasing focus on enhancing technological devices to meet the needs due to the recent COVID-19 pandemic is contributing to the current spike in sales of the devices for the procedures.
  • The increasing number of approvals from the European Union for virtual reality rehabilitation devices. For instance, MindMaze received CE marking for its Immersive Virtual Reality (IVR) rehabilitation solution, MindMotionPRO, for neurological rehabilitation. MindMotionPRO is a hospital-based rehabilitation solution for early motor intervention in neurological patients, propelling the growth of the market.
  • The developed healthcare infrastructure and various policies supporting virtual rehabilitation are also expected to aid in the market's growth in North America. Different new advent companies are entering the US market. The increasing healthcare expenditure and rising awareness among the population in the region are contributing to the growth of the Asia Pacific.

GEOGRAPHICAL ANALYSIS

  • Increased government from North America support in the form of incentives and increased outsourcing of products is predicted to accelerate the footprint of virtual reality in the healthcare market during the forecast period. Growing healthcare infrastructure and various rehabilitation support policies are also expected to contribute to the market growth in North America.
  • Virtual reality Europe is expected to grow at an average annual rate of 35% in the coming years. While the Nordic and Western European countries have traditionally been the largest outsourcing markets, Central and Eastern Europe appear as promising markets for partnerships with nearby suppliers.
  • China is expected to dominate the virtual reality market in the Asia-Pacific region due to the development of technological advancements in the region and the strengthening of partnerships between manufacturers to improve operations business activities in the area. The growing demand for VR technology due to the COVID pandemic and growing interest from major tech companies are major driving factors in the virtual rehabilitation market.
  • Israel dominates the virtual reality market in the Middle East and Africa due to growing partnerships between manufacturers and government agencies to increase the use of advanced technologies in industrial applications different in this country.

The virtual rehabilitation market research report includes in-depth coverage of the industry analysis with revenue and forecast insights for the following segments:

Market Segmentation by Type

  • Physical Rehabilitation
  • Neuro and Cognitive Rehabilitation
  • Others

Market Segmentation by End-User

  • Inpatient Rehabilitation Hospitals
  • Rehabilitation Centers and Clinics
  • Home Care Settings

Market Segmentation by Geography

  • North America
    • US
    • Canada
  • Europe
    • Germany
    • UK
    • France
    • Italy
    • Spain
  • APAC
    • China
    • Japan
    • India
    • Australia
    • South Korea
  • Latin America
    • Mexico
    • Brazil
    • Argentina
  • The Middle East and Africa
    • Turkey
    • Saudi Arabia
    • South Africa

Frequently Asked Questions

What is the size of the virtual rehabilitation market and growth rate during the forecast period?

The global virtual rehabilitation market was valued at USD 336.90 million in 2021 and is expected to reach 1134.76 million by 2027, growing at a CAGR of 22.43%.

What are some of the common low-key systems in occupational therapy departments and children’s homes?

VR gaming systems such as the Wii sports game, Nintendo Wii, Wii Fit, or Xbox Kinect are some of the common low-key systems.

Who are the key players in the virtual rehabilitation market?

Key players include Brontes Processing, Motek Medical B.V, GestureTek Health, and many more.

What are the factors driving the virtual rehabilitation market growth?

The increasing initiatives by research institutes and major key players to develop technologically advanced virtual reality rehabilitation devices are expected to drive the growth of the market.

Who are the end-users in virtual rehabilitation market?

Inpatient rehabilitation hospitals, rehabilitation centers, and clinics, home care settings are the end-users in the virtual rehabilitation market.

The virtual rehabilitation market by revenue is expected to grow at a CAGR of 22.43% during the period 2022–2027.

The following factors are likely to contribute to the growth of the virtual rehabilitation market.

  • Penetration of HMDs in Healthcare
  • Growing Awareness about Medical Interactive Recovery Assistant
  • Increasing Role of Connected Devices in Healthcare
  • Increasing Adoption of Assistance Devices and Prosthetic Devices
  • Surge in Online Consultation
  • The High investments in the VR market

Base Year: 2021

Forecast year: 2022-2027

The report considers the present scenario of the virtual rehabilitation market and its market dynamics for the period 2022−2027. It covers a detailed overview of several market growth enablers, restraints, and trends. The study covers both the demand and supply side of the market. It also profiles and analyses leading companies and several other prominent companies operating in the market.

PROMINENT VENDORS

  • Brontes Processing
    • Business Overview
    • Product Offerings
  • Motek Medical B.V
  • GestureTek Health
  • Rehametrics
  • EVOLV REHABILITATION TECHNOLOGIES S.L. (Virtualware)
  • Motorika Medical Ltd
  • Neuro Rehab VR
  • LiteGait
  • Doctor Kinetic
  • MindMaze
  • Accelerated Care Plus Corporation
  • CSE Entertainment
  • XRHealth (VRHealth)
  • Meden-Inmed
  • Euleria S.R.L.
  • Saebo Inc.
  • Rehab-Robotics
  • BO&BO
  • Tyromotion Gmbh

Market Segmentation by Type

  • Physical Rehabilitation
  • Neuro and Cognitive Rehabilitation
  • Others

Market Segmentation by End-User

  • Inpatient Rehabilitation Hospitals
  • Rehabilitation Centers and Clinics
  • Home Care Settings

Market Segmentation by Geography

  • North America
    • US
    • Canada
  • Europe
    • Germany
    • UK
    • France
    • Italy
    • Spain
  • APAC
    • China
    • Japan
    • India
    • Australia
    • South Korea
  • Latin America
    • Mexico
    • Brazil
    • Argentina
  • Middle East and Africa
    • Turkey
    • Saudi Arabia
    • South Africa

LIST OF EXHIBITS            

Exhibit 1              Segmentation of Global Virtual Rehabilitation Market

Exhibit 2              Market Size Calculation Approach 2021

Exhibit 3              VR System Architecture

Exhibit 4              Impact of Penetration of HMDs in Healthcare

Exhibit 5              Impact of Growing Awareness of Medical Interactive Recovery Assistant

Exhibit 6              Impact of Increasing Role of Connected Devices in Healthcare

Exhibit 7              Impact of Growing Adoption of Assistance Devices & Prosthetic Devices

Exhibit 8              Impact of Surge in Online Consultation

Exhibit 9              Impact of Large Investments in VR market

Exhibit 10            Impact of Lack of Training & Proficiency

Exhibit 11            Impact of Challenges in Facilitation, Installation, & Operation

Exhibit 12            Global Virtual Rehabilitation Market 2021–2027 ($ million)

Exhibit 13            Global Virtual Rehabilitation Market by Type

Exhibit 14            Global Virtual Rehabilitation Market by End-user

Exhibit 15            Global Virtual Rehabilitation Market by Geography

Exhibit 16            Five Forces Analysis 2021

Exhibit 17            Incremental Growth by Type 2021 & 2027

Exhibit 18            Global Virtual Rehabilitation Market by Type

Exhibit 19            Global Virtual Rehabilitation Market by Type: Incremental Growth

Exhibit 20            Global Virtual Rehabilitation Market by Type: Absolute Growth

Exhibit 21            Global Virtual Rehabilitation Market by Physical Rehabilitation: Incremental & Absolute Growth

Exhibit 22            Global Virtual Rehabilitation Market by Physical Rehabilitation 2021–2027 ($ million)

Exhibit 23            Incremental Growth by Geography 2021 & 2027 ($ million)

Exhibit 24            Global Neuro & Cognitive Virtual Rehabilitation Market: Incremental & Absolute Growth

Exhibit 25            Global Neuro & Cognitive Virtual Rehabilitation Market 2021–2027 ($ million)

Exhibit 26            Incremental Growth by Geography 2021 & 2027 ($ million)

Exhibit 27            Global Virtual Rehabilitation Market by Others: Incremental & Absolute Growth

Exhibit 28            Global Virtual Rehabilitation Market by Other 2021–2027 ($ million)

Exhibit 29            Incremental Growth by Geography 2021 & 2027 ($ million)

Exhibit 30            Incremental Growth by End-user 2021 & 2027

Exhibit 31            Global Virtual Rehabilitation Market by End-user

Exhibit 32            Global Virtual Rehabilitation Market by End-user: Incremental Growth

Exhibit 33            Global Virtual Rehabilitation Market by End-user: Absolute Growth

Exhibit 34            Global Virtual Rehabilitation Market by Inpatient Rehabilitation Hospitals: Incremental & Absolute Growth

Exhibit 35            Global Virtual Rehabilitation Market by Inpatient Rehabilitation Hospitals 2021–2027 ($ million)

Exhibit 36            Inpatient Rehabilitation Hospitals Market by Geography 2021–2027 ($ million)

Exhibit 37            Global Virtual Rehabilitation Market by Rehabilitation Centers & Clinics: Incremental & Absolute Growth

Exhibit 38            Global Virtual Rehabilitation Market by Rehabilitation Centers & Clinics 2021–2027 ($ million)

Exhibit 39            Global Virtual Rehabilitation Market by Home Care Settings: Incremental & Absolute Growth

Exhibit 40            Global Virtual Rehabilitation Market by Home Care Settings 2021–2027 ($ million)

Exhibit 41            Home Care Settings Market by Geography 2021–2027 ($ million)

Exhibit 42            Incremental Growth by Geography 2021 & 2027

Exhibit 43            Global Virtual Rehabilitation Market by Geography

Exhibit 44            Global Virtual Rehabilitation Market by Region: Incremental Growth

Exhibit 45            Global Virtual Rehabilitation Market by Region: Absolute Growth

Exhibit 46            North America Virtual Rehabilitation Market: Key Countries ($million)

Exhibit 47            North America Virtual Rehabilitation Market: Incremental & Absolute Growth

Exhibit 48            North America Virtual Rehabilitation Market 2021–2027 ($ million)

Exhibit 49            Incremental Growth by Type 2021 & 2027

Exhibit 50            Incremental Growth by End-user 2021 & 2027

Exhibit 51            Incremental Growth in North America by Key Countries 2021 & 2027

Exhibit 52            Virtual Rehabilitation Market in US 2021–2027 ($ million)

Exhibit 53            Virtual Rehabilitation Market in Canada 2021–2027 ($ million)

Exhibit 54            Europe Virtual Rehabilitation Market: Key Countries ($million)

Exhibit 55            Europe Virtual Rehabilitation Market: Incremental & Absolute Growth

Exhibit 56            Virtual Rehabilitation Market in Europe 2021–2027 ($ million)

Exhibit 57            Incremental Growth by Type 2021 & 2027

Exhibit 58            Incremental Growth by End-user 2021 & 2027

Exhibit 59            Incremental Growth in Europe 2021 & 2027

Exhibit 60            Virtual Rehabilitation Market in Germany 2021–2027 ($ million)

Exhibit 61            Virtual Rehabilitation Market in UK 2021–2027 ($ million)

Exhibit 62            Virtual Rehabilitation Market in France 2021–2027 ($ million)

Exhibit 63            Virtual Rehabilitation Market in Spain 2021–2027 ($ million)

Exhibit 64            Virtual Rehabilitation Market in Italy 2021–2027 ($ million)

Exhibit 65            APAC Virtual Rehabilitation Market: Key Countries ($ million)

Exhibit 66            APAC Virtual Rehabilitation Market: Incremental & Absolute Growth

Exhibit 67            APAC Virtual Rehabilitation Market 2021–2027 ($ million)

Exhibit 68            Incremental Growth by Type 2021 & 2027

Exhibit 69            Incremental Growth by End-user 2021 & 2027

Exhibit 70            Incremental Growth in APAC 2021 & 2027

Exhibit 71            Virtual Rehabilitation Market in China 2021–2027 ($ million)

Exhibit 72            Virtual Rehabilitation Market in Japan 2021–2027 ($ million)

Exhibit 73            Virtual Rehabilitation Market in India 2021–2027 ($ million)

Exhibit 74            Virtual Rehabilitation Market in Australia 2021–2027 ($ million)

Exhibit 75            Virtual Rehabilitation Market in South Korea 2021–2027 ($ million)

Exhibit 76            Latin America Virtual Rehabilitation Market: Incremental & Absolute Growth

Exhibit 77            Latin America Virtual Rehabilitation Market: Key Countries ($ million)

Exhibit 78            Latin America Virtual Rehabilitation Market 2021–2027 ($ million)

Exhibit 79            Incremental Growth by Type 2021 & 2027

Exhibit 80            Incremental Growth by End-user 2021 & 2027

Exhibit 81            Incremental Growth in Latin America 2021 & 2027

Exhibit 82            Virtual Rehabilitation Market in Mexico 2021–2027 ($ million)

Exhibit 83            Virtual Rehabilitation Market in Argentina 2021–2027 ($ million)

Exhibit 84            Virtual Rehabilitation Market in Brazil 2021–2027 ($ million)

Exhibit 85            Middle East & Africa Virtual Rehabilitation Market: Key Countries ($ million)

Exhibit 86            The Middle East & Africa Virtual Rehabilitation Market: Incremental & Absolute Growth

Exhibit 87            Middle East & Africa Virtual Rehabilitation Market in 2021–2027 ($ million)

Exhibit 88            Incremental Growth by Type 2021 & 2027

Exhibit 89            Incremental Growth by End-user 2021 & 2027

Exhibit 90            Incremental Growth in Middle East & Africa 2021 & 2027

Exhibit 91            Virtual Rehabilitation Market in Turkey 2021–2027 ($ million)

Exhibit 92            Virtual Rehabilitation Market in Saudi Arabia 2021–2027 ($ million)

Exhibit 93            Virtual Rehabilitation Market in South Africa 2021–2027 ($ million)

                      

LIST OF TABLES

Table 1                Key Caveats

Table 2                Currency Conversion 2015−2021

Table 3                Rehabilitation Centers & Clinics Market by Geography 2021−2027 ($ million)

Table 4                Summary of VR Rehabilitation Development & Initiatives in Latin America

Table 5                Brontes Processing: Major Product Offerings

Table 6                Motek Medical B.V.: Major Product Offerings

Table 7                GestureTek Health: Major Product Offerings

Table 8                Rehametrics: Major Product Offerings

Table 9                EVOLV REHABILITATION TECHNOLOGIES S.L. (Virtualware): Major Product Offerings

Table 10              Motorika Medical Ltd.: Major Product Offerings

Table 11              Neuro Rehab VR: Major Product Offerings

Table 12              LiteGait: Major Product Offerings

Table 13              Doctor Kinetic: Major Product Offerings

Table 14              MindMaze: Major Product Offerings

Table 15              Accelerated Care Plus Corporation: Major Product Offerings

Table 16              CSE Entertainment: Major Product Offerings

Table 17              XRHealth (VRHealth): Major Product Offerings

Table 18              Meden-Inmed: Major Product Offerings

Table 19              Euleria: Major Product Offerings

Table 20              Saebo: Major Product Offerings

Table 21              Rehab-Robotics: Major Product Offerings

Table 22              BO&BO: Major Product Offerings

Table 23              Tyromotion GMBH: Major Product Offerings

Table 24              Global Virtual Rehabilitation Market by Geography 2021–2027 ($ million)

Table 25              Global Virtual Rehabilitation Market by Geography 2021–2027 (%)

Table 26              Global Virtual Rehabilitation Market by Type 2021–2027 ($ million)

Table 27              Global Virtual Rehabilitation Market by Type 2021–2027 (%)

Table 28              Global Virtual Rehabilitation Market by End-user 2021–2027 ($ million)

Table 29              Global Virtual Rehabilitation Market by End-user 2021–2027 (%)

Table 30              North America Virtual Rehabilitation Market by Type 2021–2027 ($ million)

Table 31              North America Virtual Rehabilitation Market by Type 2021–2027 (%)

Table 32              North America Virtual Rehabilitation Market by End-user 2021–2027 ($ million)

Table 33              North America Virtual Rehabilitation Market by End-user 2021–2027 (%)

Table 34              Europe Virtual Rehabilitation Market by Type 2021–2027 ($ million)

Table 35              Europe Virtual Rehabilitation Market by Type 2021–2027 (%)

Table 36              Europe Virtual Rehabilitation Market by End-user 2021–2027 ($ million)

Table 37              Europe Virtual Rehabilitation Market by End-user 2021-2027 (%)

Table 38              APAC Virtual Rehabilitation Market by Type 2021–2027 ($ million)

Table 39              APAC Virtual Rehabilitation Market by Type 2021–2027 (%)

Table 40              APAC Virtual Rehabilitation Market by End-user 2021–2027 ($ million)

Table 41              APAC Virtual Rehabilitation Market by End-user 2021–2027 (%)

Table 42              Latin America Virtual Rehabilitation Market by Type 2021–2027 ($ million)

Table 43              Latin America Virtual Rehabilitation Market by Type 2021–2027 (%)

Table 44              Latin America Virtual Rehabilitation Market by End-user 2021–2027 ($ million)

Table 45              Latin America Virtual Rehabilitation Market by End-user 2021–2027 (%)

Table 46              Middle East & Africa Virtual Rehabilitation Market by Type 2021–2027 ($ million)

Table 47              Middle East & Africa Virtual Rehabilitation Market by Type 2021–2027 (%)

Table 48              Middle East & Africa Virtual Rehabilitation Market by End-user 2021–2027 ($ million)

Table 49              Middle East & Africa Virtual Rehabilitation Market by End-user 2021–2027 (%)

1             Research Methodology

2             Research Objectives

3             Research Process

 

4             Scope & Coverage

4.1         Market Definition

4.1.1      Inclusions

4.1.2      Exclusions

4.1.3      Market Estimation Caveats

4.2         Base Year

4.3         Scope of The Study

4.3.1      Market Segmentation by Type

4.3.2      Market Segmentation by End-User

4.3.3      Market Segmentation by Geography

 

5             Report Assumptions & Caveats

5.1         Key Caveats

5.2         Currency Conversion

5.3         Market Derivation

 

6             Market at a Glance

7             Introduction

7.1         Overview

 

8             Market Opportunities & Trends

8.1         Penetration of HMDS In Healthcare

8.2         Growing Awareness of Medical Interactive Recovery Assistant

 

9             Market Growth Enablers

9.1         Increasing Role of Connected Devices in Healthcare

9.2         Growing Adoption of Assistance Devices & Prosthetic Devices

9.3         Surge in Online Consultation

9.4         Large Investments in VR Market

 

10          Market Growth Restraints

10.1       Lack of Training & Proficiency

10.2       Challenges in Facilitation, Installation, & Operation

 

11          Market Landscape

11.1       Market Overview

11.2       Market Size & Forecast

11.2.1   Market Share by Type

11.2.2   Market Share by End-User

11.2.3   Market by Geography

11.3       Five Forces Analysis

11.3.1   Threat of New Entrants

11.3.2   Bargaining Power of Suppliers

11.3.3   Bargaining Power of Buyers

11.3.4   Threat of Substitutes

11.3.5   Competitive Rivalry

 

12          Type

12.1       Market Snapshot & Growth Engine

12.2       Market Overview

12.3       Physical Rehabilitation

12.3.1   Market Overview

12.3.2   Market Size & Forecast

12.3.3   Physical Rehabilitation: Market by Geography

12.4       Neuro & Cognitive Rehabilitation

12.4.1   Market Overview

12.4.2   Market Size & Forecast

12.4.3   Neuro & Cognitive Rehabilitation: Market by Geography

12.5       Other

12.5.1   Market Overview

12.5.2   Market Size & Forecast

12.5.3   Other Rehabilitation: Market by Geography

 

13          End-User

13.1       Market Snapshot & Growth Engine

13.2       Market Overview

13.3       Inpatient Rehabilitation Hospitals

13.3.1   Market Overview

13.3.2   Market Size & Forecast

13.3.3   Inpatient Rehabilitation Hospitals: Market by Geography

13.4       Rehabilitation Centers & Clinics

13.4.1   Market Overview

13.4.2   Market Size & Forecast

13.4.3   Rehabilitation Centers & Clinics: Market by Geography

13.5       Home Care Settings

13.5.1   Market Overview

13.5.2   Market Size & Forecast

13.5.3   Home Care Settings: Market by Geography

 

14          Geography

14.1       Market Snapshot & Growth Engine

14.2       Geographic Overview

 

15          North America

15.1       Market Overview

15.2       Market Size & Forecast

15.3       North America: Type Segmentation (Revenue)

15.4       North America: End-User Segmentation (Revenue)

15.5       North America: Key Countries

15.5.1   US: Market Size & Forecast

15.5.2   Canada: Market Size & Forecast

 

16          Europe

16.1       Market Overview

16.2       Market Size & Forecast

16.3       Europe: Type Segmentation (Revenue)

16.4       Europe: End-User Segmentation (Revenue)

16.5       Europe: Key Countries

16.5.1   Germany: Market Size & Forecast

16.5.2   UK: Market Size & Forecast

16.5.3   France: Market Size & Forecast

16.5.4   Spain: Market Size & Forecast

16.5.5   Italy: Market Size & Forecast

 

17          APAC

17.1       Market Overview

17.2       Market Size & Forecast

17.3       APAC: Type Segmentation (Revenue)

17.4       APAC: End-User Segmentation (Revenue)

17.5       Key Countries

17.5.1   China: Market Size & Forecast

17.5.2   Japan: Market Size & Forecast

17.5.3   India: Market Size & Forecast

17.5.4   Australia: Market Size & Forecast

17.5.5   South Korea: Market Size & Forecast

 

18          Latin America

18.1       Market Overview

18.2       Market Size & Forecast

18.3       Latin America: Type Segmentation (Revenue)

18.4       Latin America: End-User Segmentation (Revenue)

18.5       Key Countries

18.5.1   Mexico: Market Size & Forecast

18.5.2   Argentina: Market Size & Forecast

18.5.3   Brazil: Market Size & Forecast

 

19          Middle East & Africa

19.1       Market Overview

19.2       Market Size & Forecast

19.3       Middle East & Africa: Type Segmentation (Revenue)

19.4       Middle East & Africa: End-User Segmentation (Revenue)

19.5       Key Countries

19.5.1   Turkey: Market Size & Forecast

19.5.2   Saudi Arabia: Market Size & Forecast

19.5.3   South Africa: Market Size & Forecast

 

20          Competitive Landscape

20.1       Competition Overview

 

21          Prominent Vendors

21.1       BRONTES PROCESSING

21.1.1   Business Overview

21.1.2   Product Offerings

21.2       MOTEK MEDICAL B.V.

21.2.1   Business Overview

21.2.2   Product Offerings

21.3       GESTURETEK HEALTH

21.3.1   Business Overview

21.3.2   Product Offerings

21.4       REHAMETRICS

21.4.1   Business Overview

21.4.2   Product Offerings

21.5       EVOLV REHABILITATION TECHNOLOGIES S.L. (VIRTUALWARE)

21.5.1   Business Overview

21.5.2   Product Offerings

21.6       MOTORIKA MEDICAL LTD.

21.6.1   Business Overview

21.6.2   Product Offerings

21.7       NEURO REHAB VR

21.7.1   Business Overview

21.7.2   Product Offerings

21.8       LITEGAIT

21.8.1   Business Overview

21.8.2   Product Offerings

21.9       DOCTOR KINETIC

21.9.1   Business Overview

21.9.2   Product Offerings

21.10    MINDMAZE

21.10.1 Business Overview

21.10.2 Product Offerings

21.11    ACCELERATED CARE PLUS CORPORATION

21.11.1 Business Overview

21.11.2 Product Offerings

21.12    CSE ENTERTAINMENT

21.12.1 Business Overview

21.12.2 Product Offerings

21.13    XRHEALTH (VRHEALTH)

21.13.1 Business Overview

21.13.2 Product Offerings

21.14    MEDEN-INMED

21.14.1 Business Overview

21.14.2 Product Offerings

21.15    EULERIA

21.15.1 Business Overview

21.15.2 Product Offerings

21.16    SAEBO

21.16.1 Business Overview

21.16.2 Product Offerings

21.17    REHAB-ROBOTICS

21.17.1 Business Overview

21.17.2 Product Offerings

21.18    BO&BO

21.18.1 Business Overview

21.18.2 Product Offerings

21.19    TYROMOTION GMBH

21.19.1 Business Overview

21.19.2 Product Offerings

 

22          Report Summary

22.1       Key Takeaways

22.2       Strategic Recommendations

 

23          Quantitative Summary

23.1       Market by Geography

23.2       Market by Type

23.3       Market by End-User

23.4       North America: by Type

23.5       North America: by End-User

23.6       Europe: by Type

23.7       Europe: by End-User

23.8       APAC: by Type

23.9       APAC: by End-User

23.1       Latin America: by Type

23.11    Latin America: by End-User

23.12    Middle East & Africa: by Type

23.13    Middle East & Africa: by End-User

 

24          Appendix

24.1       Abbreviations

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Frequently Asked Questions

What is the size of the virtual rehabilitation market and growth rate during the forecast period?

The global virtual rehabilitation market was valued at USD 336.90 million in 2021 and is expected to reach 1134.76 million by 2027, growing at a CAGR of 22.43%.

What are some of the common low-key systems in occupational therapy departments and children’s homes?

VR gaming systems such as the Wii sports game, Nintendo Wii, Wii Fit, or Xbox Kinect are some of the common low-key systems.

Who are the key players in the virtual rehabilitation market?

Key players include Brontes Processing, Motek Medical B.V, GestureTek Health, and many more.

What are the factors driving the virtual rehabilitation market growth?

The increasing initiatives by research institutes and major key players to develop technologically advanced virtual reality rehabilitation devices are expected to drive the growth of the market.

Who are the end-users in virtual rehabilitation market?

Inpatient rehabilitation hospitals, rehabilitation centers, and clinics, home care settings are the end-users in the virtual rehabilitation market.