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Is RPG Board Games Next Big Thing in the Global Market?

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Arizton’s recent market research report on the global board games market identifies Asmodée Éditions (Group), Hasbro, Mattel, and Ravensburger as the leading vendors that are likely to dominate the market during the forecast period. This research report provides detailed analysis of market segmentation by product type (tabletop games, card & dice games, collectible card games, miniature games, and RPG games), by theme type (strategy & war games, educational games, fantasy games, sport games, and others), by distribution channel (online and retail), and by geography (APAC, Europe, North America, Latin America, and MEA).

The global board games market is expected to reach revenues of over $12 billion by 2023, growing at a CAGR of more than 9% during 2017-2023.

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The global board games market is divided into four major segments that include product type, theme type, distributional channels, and geography.

RPG games segment to grow at the fastest CAGR in the global board games market during the forecast period

The global board games market by product type is segment into tabletop games, card & dice games, collectible card games, miniature games, and RPG games. RPG games segment dominate a portion of the market share in 2017, growing at a CAGR of approximately 12% during the forecast period. The increasing number of loyalist gamer across demographics and geographies is propelling the growth of this segment in the global board games market. Various popular TV shows such as Freaks and Geeks, Futurama, and Big Bang Theory have popularized novelty games like Dungeons and Dragons in the global market. The time-consuming and complexity of the rules are factors that draw a maximum number of people to these types of games in the global board games market. The presence of strong and loyal customer base, increasing level of human interaction, and creativity are some of the most reason that is boosting the demand for RPG games in the global board games market over the next few years.

Educational games segment to grow at an impressive CAGR in the global board games market during the forecast period

The theme type segment in the global board games market is classified into strategy & war games, educational games, fantasy games, sports games, and others.

Educational games occupied a portion of the market share in 2017, growing at a CAGR of around 11% during the forecast period.

Educational games are the third most popular category and are mainly designed for preschoolers and grade-schoolers in the global board games market. These games are designed to initiate learning and are developing critical and logical thinking amongst consumers in the global market. The growing demand for these products from emerging economies of APAC as the birth rate is high in countries such as India and China will promote the growth of the global board games market. Millennials who have grown by playing these games and the increase in online buzz about game-based learning have encouraged parents to purchase educational board games for their children. Such sentiments will help boost the revenues in the global board games market.

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APAC to grow at a significant CAGR in the global board games market during the forecast period

The global board games market by geography is categorized into APAC, Europe, North America, Latin America, and MEA. APAC is the fastest-growing region in the global market at a CAGR of more than 13% during the forecast period.

The growing popularity games across countries such as China, South Korea, and India is generating the maximum revenues in the global market.

Improving the quality of life and increasing per capita disposable income in these countries is one of the major factors attributing to the growth of the APAC region in the market. The rapid urbanization among all other geographies and rising penetration of the internet is encouraging vendors to launch new product portfolios in the global market. The increasing focus on children to develop their educational and learning quotient is driving the demand for educational games in the APAC region in the global board games market.

The other prominent players in the global board games market are Asmadi Games, Bezier Games, BoardGameDesign.com, Buffalo Games, Clementoni, CMON, The Walt Disney Co., Fremont Die Consumer Products, Games Workshop, Gibsons Games, Goliath, The Grey Fox Games, IELLO Games, Indie Boards and Cards, INI, International Playthings, Kamings Trade, Learning Resources, Legendary Games, Loony Labs, Ludo Fact, Melissa & Doug, Mindware.com, North Star Games, Orchard Toys, Panda GM, Paul Lamond Games, Playroom Entertainment, Pegasus Spiele, Piatnik, Pressman Toy, RoosterFin, Reaper Miniatures, Rio Grande Games, Schmidt Spiele, Spin Master, Spontaneous Games, Surprised Stare Games, SunsOut, Talicor, The Haywire Group, The Regency Chess Company, ThinkFun, TREND Enterprises, Ultra PRO International, University Games, USAopoly, Winning Moves Games, WizKids, Wonder Forge, and Zobmondo.

The complete overview of the latest market research report on the global board games market by Arizton is now available.

The report also offers a detailed study of major trends, drivers, challenges, and also provides the market size and forecast for major geographical regions and key countries.

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