1 Research Methodology
2 Research objectives
3 Research Process
4 Report Coverage
4.1 Market Definition
4.2 Base Year
4.3 Scope of Study
4.3.1 Market Segmentation by Component Type
4.3.2 Market Segmentation by Application Type in AR
4.3.3 Market Segmentation by Application Type in VR
4.3.4 Market Segmentation by Technology
4.3.5 Market Segmentation by Geography
5 Report Assumptions & Caveats
5.1.1 Inclusions
5.1.2 Exclusions
5.2 Currency Conversion rate
5.3 Market Derivation
6 Market at a Glance
7 Introduction
7.1 Augmented reality (AR)
7.1.1 Types of AR
7.1.2 Working of AR
7.1.3 Uses of AR
7.2 Virtual reality (VR)
7.2.1 Uses of VR
7.2.2 Key Drivers of VR
8 Market Dynamics
8.1 Market Growth Enablers
8.1.1 Growth of Aging Population
8.1.2 Increased Spending on Healthcare
8.1.3 Increased Penetration of Connected Devices in Healthcare
8.2 Market Growth Restraint
8.2.1 Low Number of Expert Medical Professional and Lack of Infrastructure for New Technologies
8.2.2 Data Security of Medical Records
8.3 Market Opportunities & Trends
8.3.1 Reduced Healthcare Spending and Time
8.3.2 Increasing Investment in AR and VR Market
8.3.3 Increased Use of AR and VR in Fitness Industry
9 Global AR and VR Market in Healthcare
9.1 Market Overview
9.2 Market Size & Forecast
9.3 Porter’s Five Forces Analysis
9.3.1 Threat of New Entrants
9.3.2 Bargaining Power of Suppliers
9.3.3 Bargaining Power of Buyers
9.3.4 Threat of Substitutes
9.3.5 Competitive Rivalry
10 AR and VR in Healthcare Market by Components
10.1 Market overview
10.2 Hardware
10.2.1 Market Overview
10.2.2 Market size and Forecast
10.3 Software
10.3.1 Market Overview
10.3.2 Market size and Forecast
11 AR and VR Market in Healthcare by Technology
11.1 Market Overview
11.2 AR in Healthcare
11.2.1 Market Overview
11.2.2 Market Size & Forecast
11.3 VR in Healthcare
11.3.1 Market Overview
11.3.2 Market Size & Forecast
12 AR and VR in Healthcare by Application
12.1 Market Overview
12.2 AR assisted Surgery
12.2.1 Market Size & Forecast
12.3 AR Assisted Rehabilitation
12.3.1 Market Size & Forecast
12.4 ar assisted Training and Medical Education
12.4.1 Market Size & Forecast
12.5 VR Assisted Simulation
12.5.1 Market Size & Forecast
12.6 VR Assisted Diagnostics
12.6.1 Market Size & Forecast
12.7 VR Assisted Rehabilitation
12.7.1 Market Size & Forecast
12.8 VR Assisted Pain Distraction
12.8.1 Market Size & Forecast
12.9 VR Assisted Virtual Reality Expose Therapy (VRET)
12.9.1 Market Size & Forecast
13 AR and VR in Healthcare Market By Geography
13.1 Market Overview
13.1.1 Market Size & Forecast
14 NORTH AMERICA: AR and VR MARKET in Healthcare
14.1 Market Overview
14.2 Market Size & Forecast
14.3 Key Countries
14.3.1 US: Market Size & Forecast
15 Europe: AR and VR in Healthcare Market
15.1 Market Overview
15.2 Market Size & Forecast
15.3 Key Countries
15.3.1 UK: Market Size & Forecast
16 APAC: AR and VR in Healthcare Market
16.1 Market Overview
16.2 Market Size & Forecast
16.3 Key Countries
16.3.1 China: Market Size & Forecast
17 ROW: AR and VR in Healthcare Market
17.1 Market Overview
17.2 Market Size & Forecast
18 Competitive Landscape
18.1 Market Overview
19 Key Company Profiles in AR
19.1 orca health
19.1.1 Business Overview
19.1.2 Healthcare Solutions
19.2 Brain Power llc
19.2.1 Business Overview
19.2.2 Healthcare Solutions
19.3 Medsight Tech
19.3.1 Business Overview
19.3.2 Healthcare Solutions
19.4 Accuvein
19.4.1 Business Overview
19.4.2 Healthcare Solutions
19.5 Echopixel inc.
19.5.1 Business Overview
19.5.2 Healthcare Solutions
19.6 Augmedix
19.6.1 Business Overview
19.6.2 Healthcare Solutions
19.7 ATheer Inc.
19.7.1 Business overview
19.7.2 Healthcare Solutions
19.8 Aira
19.8.1 Business Overview
19.8.2 Healthcare Solutions
19.9 Proximie
19.9.1 Business Overview
19.9.2 Healthcare Solutions
19.10 Kinosis Ltd
19.10.1 Business Overview
19.10.2 Healthcare Solutions
20 Key Company Profiles in VR
20.1 Mind maze
20.1.1 Business Overview
20.1.2 Healthcare Solutions
20.2 PSIOUS
20.2.1 Business Overview
20.2.2 Healthcare Solutions
20.3 Virtually Better
20.3.1 Business Overview
20.3.2 Product Offering
20.4 First hand technology
20.4.1 Business Overview
20.4.2 Product Offerings
20.5 Immersive touch
20.5.1 Business Overview
20.5.2 Product offerings
20.6 medical realities
20.6.1 Business Overview
20.6.2 Product Offerings
20.7 Osso Vr inc.
20.7.1 Business Overview
20.7.2 Product Offerings
20.8 Virtamed
20.8.1 Business Overview
20.8.2 Product Offerings
20.9 Zspace Inc.
20.9.1 Business Overview
20.9.2 Product Offerings
20.10 Surgical Theater
20.10.1 Business Overview
20.10.2 Product Offerings
21 Key Company Profiles By Devices
21.1 Microsoft
21.1.1 Business Overview
21.1.2 Product Offerings
21.2 Alphabet Inc.
21.2.1 Business Overview
21.2.2 Product offerings
21.3 Magic leap
21.3.1 Business Overview
21.3.2 Product Offerings
21.4 Osterhout Design Group Inc.
21.4.1 Business Overview
21.4.2 Product Offerings
21.5 Facebook
21.5.1 Business overview
21.5.2 Product Offerings
21.6 HTC
21.6.1 Business Overview
21.6.2 Product offerings
21.7 Vuzix
21.7.1 Business Overview
21.7.2 Product Offerings
22 Report Summary
22.1 Key Takeaways
22.2 Qualitative Summary of AR and VR in healthcare Market
22.3 Quantitative Summary of Global Ar and VR Market
23 Appendix
23.1 List of Abbreviations