Esports Market Size

296 pages

87 tables

86 charts

5 region

23 countries

39 company

4 segments

Purchase Options

$4200.00
$4999.00
$5999.00
$2000.00

Have a question?

Please get in touch with our team in case of any queries

+1-312-235-2040

THE ESPORTS MARKET SIZE IS EXPECTED TO REACH USD 5.17 BILLION BY 2029 FROM USD 1.96 BILLION IN 2023, GROWING AT A CAGR OF 17.48% DURING THE FORECAST PERIOD.

The Esports Market Size, Share, & Trends Analysis Report By

  1. Revenue: Sponsorships, Advertisements, Media Rights, Game Publisher Fee, and Merchandise & Tickets
  2. Game: Multiplayer Online Battle Arena (MOBA), Player versus Player (PvP), First-person shooter (FPS), Real-Time Strategy (RTS), and Massive Multiplayer Online Game (MMOG)
  3. Platform: Console, PC, and Mobile & Tablets
  4. Geography: North America, Europe, APAC, Latin America, and Middle East & Africa

Industry Analysis Report, Regional Outlook, Growth Potential, Price Trends, Competitive Market Share & Forecast 2024–2029.

Customize this Report

This report includes market data points, ranging from trend
analyses to market estimates & forecasts that you can customize

GLOBAL ESPORTS MARKET REPORT SCOPE

REPORT ATTRIBUTEDETAILS
Market Size (2029)USD 5.17 Billion
Market Size (2023)USD 1.96 Billion
CAGR (2023-2029)17.48%
HISTORIC YEAR2020-2022
BASE YEAR2023
FORECAST YEAR2024-2029
SEGMENTS BYRevenue, Game, Platform, and Geography
GEOGRAPHIC ANALYSIS North America, Europe, APAC, Latin America, and Middle East & Africa
KEY PLAYERSElectronic Arts Inc., ESL FACEIT Group, Microsoft, Sony Group Corporation, Take-Two Interactive Software, and Tencent
Interested in this Report?

Download a Sample!

ESPORTS MARKET SIZE

The esports market size continues its meteoric rise, capturing the attention of players, brands, and investors globally. Valued at USD 1.96 billion in 2023, the global esports market is projected to reach USD 5.17 billion by 2029, growing at a remarkable CAGR of 17.48% during the forecast period. This unprecedented growth reflects a transformation from niche entertainment to a mainstream global phenomenon, driven by digitization, youth engagement, and robust infrastructure. Arizton’s latest market research reports provide in-detailed analysis and explore the latest esports market size trends, revenue insights, opportunities, and restraints, alongside regional and competitive dynamics. 

ESPORTS MARKET TRENDS AND OPPORTUNITIES 

Massive Popularity Among Gen Z and Millennials 

The exponential growth of esports is fueled by its core demographic: Gen Z and Millennials. These tech-savvy cohorts dominate viewership and participation, making esports a cultural movement. Iconic events like the League of Legends World Championship exemplify this trend, attracting millions of viewers both online and in sold-out arenas. Brands are leveraging this young audience’s ad-blocking tendencies by integrating sponsorships and innovative marketing campaigns directly into the esports ecosystem. For instance, Spanish and Italian esports audiences regularly engage with digital platforms, reflecting the rapid adoption of gaming culture across Europe. 

Impact of Digitization 

The digitization of esports has turned competitive gaming into a global industry. With the rise of streaming platforms like Twitch and YouTube Gaming, players and fans now connect in unprecedented ways. This digitization coincides with increased smartphone penetration and internet access worldwide, broadening esports' reach. For example, mobile gaming titles like PUBG Mobile and Free Fire dominate in regions such as Southeast Asia, further boosting the market's expansion. 

REVENUE INSIGHTS: DRIVING THE ESPORTS MARKET SIZE 

Sponsorships Lead the Pack 

Sponsorships dominate the esports revenue landscape, as brands recognize the unmatched value of reaching a highly engaged, youthful audience. Companies sponsor teams, leagues, and tournaments to enhance visibility and foster brand loyalty. 

Advertising and Media Rights 

Platforms such as Twitch offer brands seamless access to esports audiences through advertisements and media rights. These revenue streams are growing alongside increased viewership, signaling the lucrative potential of the esports ecosystem. 

REGIONAL INSIGHTS: ESPORTS MARKET SIZE BY GEOGRAPHY 

North America Leads the Way 

North America holds over 44% of the esports market share, with the U.S. emerging as a global powerhouse. The region's success stems from technological innovation, high disposable income, and strong brand presence (e.g., Sony and Microsoft). 

Furthermore, initiatives such as Native American schools integrating esports highlight the broader social and cultural impact of gaming in the region. 

Asia-Pacific: The Future Hub 

The Asia-Pacific region is a hotbed of esports activity, particularly in China, South Korea, and Japan. Mobile gaming dominates here, supported by a deep-rooted gaming culture and substantial government and corporate investments. The emergence of mega-events like the Honor of Kings World Champion Cup underlines the region's potential. 

THE FUTURE OF ESPORTS MARKET SIZE 

The global esports market size is on track for explosive growth, driven by technological advancements, demographic engagement, and monetization opportunities. While challenges such as fraud and counterfeit products persist, the industry's resilience and adaptability point to a thriving future. 

For stakeholders—from gamers to investors—understanding the key trends and dynamics is crucial to navigating this rapidly evolving landscape. By leveraging digitization, targeting diverse platforms, and addressing market restraints, the esports industry will undoubtedly cement its position as a mainstream entertainment juggernaut. 

Read More About Esports Market Segmentation Insights and Vendor Landscape Here. 

Frequently Asked Questions

What is the growth rate of the global esports market?

The global esports market is expected to grow at a CAGR of 17.48% from 2023 to 2029.

Which region dominates the global esports market share?

North America held the largest global esports market share, accounting for over 44% in 2023.

How big is the global esports market?

The global esports market size was valued at USD 1.96 billion in 2023 and is expected to reach USD 5.17 billion by 2029.

What are the significant trends in the global esports market?

Growing adoption of AR and VR in esports, growing outlook of mobile e-sports, and growing popularity of e-sports among Genz and millennials are significant trends in the esports industry.

Who are the key players in the global esports market?

Electronic Arts Inc., ESL FACEIT Group, Microsoft, Sony Group Corporation, Take-Two Interactive Software, and Tencent are the key players in the global esports market.

The global esports market size is expected to grow at a CAGR of approximately 17.48% from 2023 to 2029.

The following factors are likely to contribute to the growth of the global esports market during the forecast period:

  1. Adoption of Digitization
  2. Government investment in Esports
  3. E-Sports as a Growing Career Option

Base Year: 2023

Forecast Year: 2024-2029

The report considers the present scenario of the global esports market and its market dynamics for 2024−2029. It covers a detailed overview of several market growth enablers, restraints, and trends. The study covers both the demand and supply sides of the industry. It also profiles and analyzes leading companies and several other prominent companies operating in the industry.

Key Company Profiles

  1. Electronic Arts Inc.
  2. Business Overview
  3. Product Offerings
  4. Key Strategies
  5. Key Strengths
  6. Key Opportunities
  7. ESL FACEIT Group
  8. Microsoft
  9. Sony Group Corporation
  10. Take-Two Interactive Software
  11. Tencent

Other Prominent Vendors

  1. 100 Thieves
  2. Business Overview
  3. Product Offerings
  4. Aksys Games
  5. Bandai Namco Entertainment
  6. Capcom
  7. Cloud9 Esports
  8. Crytek
  9. Deep Silver
  10. Fnatic Ltd
  11. Frenzy Arena
  12. G ESPORTS HOLDING
  13. GAIMIN GLADIATORS
  14. Gameforge
  15. Com2uS Holdings
  16. Gen.G Esports
  17. Hi-Rez Studios
  18. HUYA Inc.
  19. Kabam
  20. Karmine Corp
  21. Kinguin.net
  22. Konami Holdings Corporation
  23. NCSoft
  24. Neowiz Games
  25. Nintendo
  26. Nival
  27. NRG
  28. Sega
  29. SK Telecom CS T1 Co
  30. Space Station Gaming
  31. Super Evil Megacorp
  32. Talon Esports
  33. Twitch Interactive
  34. Valve Corporation
  35. Wargaming Group Limited

Segmentation by Revenue

  1. Sponsorships
  2. Advertisements
  3. Media Rights
  4. Game Publisher Fee
  5. Merchandise & Tickets

Segmentation by Game

  1. Multiplayer Online Battle Arena (MOBA)
  2. Player versus Player (PvP)
  3. First-person shooter (FPS)
  4. Real-Time Strategy (RTS)
  5. Massive Multiplayer Online Game (MMOG)

Segmentation by Platform

  1. Console
  2. PC
  3. Mobile & Tablets

Segmentation by Geography

  1. North America
  2. The U.S.
  3. Canada
  4. APAC
  5. China
  6. South Korea
  7. Japan
  8. India
  9. Australia
  10. Vietnam
  11. Europe
  12. The U.K.
  13. France
  14. Germany
  15. Italy
  16. Poland
  17. Spain
  18. Sweden
  19. Latin America
  20. Brazil
  21. Mexico
  22. Argentina
  23. Chile
  24. Middle East & Africa
  25. UAE
  26. Saudi Arabia
  27. South Africa
  28. Egypt

For more details, please reach us at enquiry@arizton.com

For more details, please reach us at enquiry@arizton.com

Select a license type that suits your business needs

Single User Licence

$4200.00
  • Report accessible by one user only
  • Free 10% or 3 days of customization
  • Free post-sale service assistance
  • Continuous support through email

5 User Licence

$4999.00
  • Report accessible by 5 users within the organization
  • Free 15% or 4.5 days of customization
  • Continuous support through email and telephone
  • Free analyst hour
  • Free Upgrade: If an updated report published within 180 days of purchase, you will get the revised report free of charge

Corporate Licence

$5999.00
  • Free Datasheet worth $1500
  • Report accessible by the entire organization
  • Free 20% or 6 days of customization
  • Free post-sale service assistance
  • Continuous support through email and telephone
  • Direct access to lead analysts
  • Free analyst hour
  • Free Upgrade: If an updated report published within 180 days of purchase, you will get the revised report free of charge

Datasheet Licence

$2000.00
  • Report accessible by 1 user only
  • Free 15% or 32 hours of customization
  • Free post-sale service assistance
  • Direct access to lead analysts

Frequently Asked Questions

What is the growth rate of the global esports market?

The global esports market is expected to grow at a CAGR of 17.48% from 2023 to 2029.

Which region dominates the global esports market share?

North America held the largest global esports market share, accounting for over 44% in 2023.

How big is the global esports market?

The global esports market size was valued at USD 1.96 billion in 2023 and is expected to reach USD 5.17 billion by 2029.

What are the significant trends in the global esports market?

Growing adoption of AR and VR in esports, growing outlook of mobile e-sports, and growing popularity of e-sports among Genz and millennials are significant trends in the esports industry.

Who are the key players in the global esports market?

Electronic Arts Inc., ESL FACEIT Group, Microsoft, Sony Group Corporation, Take-Two Interactive Software, and Tencent are the key players in the global esports market.