Esports Market Trends

296 pages

87 tables

86 charts

5 region

23 countries

39 company

4 segments

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THE GLOBAL ESPORTS MARKET SIZE IS EXPECTED TO REACH USD 5.17 BILLION BY 2029 FROM USD 1.96 BILLION IN 2023, GROWING AT A CAGR OF 17.48% DURING THE FORECAST PERIOD.

The Esports Market Trends, Size, Share Analysis Report By

  1. Revenue: Sponsorships, Advertisements, Media Rights, Game Publisher Fee, and Merchandise & Tickets
  2. Game: Multiplayer Online Battle Arena (MOBA), Player versus Player (PvP), First-person shooter (FPS), Real-Time Strategy (RTS), and Massive Multiplayer Online Game (MMOG)
  3. Platform: Console, PC, and Mobile & Tablets
  4. Geography: North America, Europe, APAC, Latin America, and Middle East & Africa

Industry Analysis Report, Regional Outlook, Growth Potential, Price Trends, Competitive Market Share & Forecast 2024–2029.

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GLOBAL ESPORTS MARKET REPORT SCOPE

REPORT ATTRIBUTEDETAILS
Market Size (2029)USD 5.17 Billion
Market Size (2023)USD 1.96 Billion
CAGR (2023-2029)17.48%
HISTORIC YEAR2020-2022
BASE YEAR2023
FORECAST YEAR2024-2029
SEGMENTS BYRevenue, Game, Platform, and Geography
GEOGRAPHIC ANALYSIS North America, Europe, APAC, Latin America, and Middle East & Africa
KEY PLAYERSElectronic Arts Inc., ESL FACEIT Group, Microsoft, Sony Group Corporation, Take-Two Interactive Software, and Tencent
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The global esports market was valued at USD 1.96 billion in 2023 and is projected to reach USD 5.17 billion by 2029, growing at a CAGR of 17.48% during the forecast period. This remarkable growth is driven by factors such as rising internet penetration, the proliferation of online gaming platforms, and the increasing popularity of structured esports leagues and tournaments. Government support and educational initiatives are further legitimizing esports as a career option, propelling its global appeal.

ESPORTS MARKET TRENDS & OPPORTUNITIES

Growing Popularity Among Gen Z and Millennials

Competitive gaming has surged in popularity, particularly among Generation Z and Millennials, who form the backbone of esports audiences. Major events like the League of Legends World Championships attract millions of spectators worldwide, with star-studded performances by artists like Imagine Dragons and Lil Nas X. Also, marketers value this tech-savvy demographic for its high engagement but also face challenges such as AdBlock usage and ad-blindness. Countries like Spain and Italy demonstrate significant esports activity, driven by high adoption of digital trends and increased media coverage, leading to heightened awareness and market growth.

Adoption of Digitization

The shift to digital platforms has transformed esports into a global phenomenon. The booming digital economy, bolstered by increasing smartphone shipments and enhanced internet access, has created an environment ripe for growth. These advancements have fostered higher viewership, engagement, and player participation, propelling esports into the mainstream entertainment landscape.

INDUSTRY CHALLENGES

Fraudulent Activity

As esports grows, so does its exposure to fraudulent activities. Incidents like the E-Nugget gaming fraud in Kolkata (India) in 2024 highlight vulnerabilities in the digital ecosystem. The fraud involved over ₹90 crore ($10.9 million) in frozen accounts, eroding investor trust and necessitating stricter regulatory oversight. To maintain confidence, the industry must prioritize data privacy, transparency, and robust anti-fraud mechanisms.

Frequently Asked Questions

What is the growth rate of the global esports market?

The global esports market is expected to grow at a CAGR of 17.48% from 2023 to 2029.

Which region dominates the global esports market share?

North America held the largest global esports market share, accounting for over 44% in 2023.

How big is the global esports market?

The global esports market size was valued at USD 1.96 billion in 2023 and is expected to reach USD 5.17 billion by 2029.

What are the significant trends in the global esports market?

Growing adoption of AR and VR in esports, growing outlook of mobile e-sports, and growing popularity of e-sports among Genz and millennials are significant trends in the esports industry.

Who are the key players in the global esports market?

Electronic Arts Inc., ESL FACEIT Group, Microsoft, Sony Group Corporation, Take-Two Interactive Software, and Tencent are the key players in the global esports market.

The global esports market size is expected to grow at a CAGR of approximately 17.48% from 2023 to 2029.

The following factors are likely to contribute to the growth of the global esports market during the forecast period:

  1. Adoption of Digitization
  2. Government investment in Esports
  3. E-Sports as a Growing Career Option

Base Year: 2023

Forecast Year: 2024-2029

The report considers the present scenario of the global esports market and its market dynamics for 2024−2029. It covers a detailed overview of several market growth enablers, restraints, and trends. The study covers both the demand and supply sides of the industry. It also profiles and analyzes leading companies and several other prominent companies operating in the industry.

Key Company Profiles

  1. Electronic Arts Inc.
  2. Business Overview
  3. Product Offerings
  4. Key Strategies
  5. Key Strengths
  6. Key Opportunities
  7. ESL FACEIT Group
  8. Microsoft
  9. Sony Group Corporation
  10. Take-Two Interactive Software
  11. Tencent

Other Prominent Vendors

  1. 100 Thieves
  2. Business Overview
  3. Product Offerings
  4. Aksys Games
  5. Bandai Namco Entertainment
  6. Capcom
  7. Cloud9 Esports
  8. Crytek
  9. Deep Silver
  10. Fnatic Ltd
  11. Frenzy Arena
  12. G ESPORTS HOLDING
  13. GAIMIN GLADIATORS
  14. Gameforge
  15. Com2uS Holdings
  16. Gen.G Esports
  17. Hi-Rez Studios
  18. HUYA Inc.
  19. Kabam
  20. Karmine Corp
  21. Kinguin.net
  22. Konami Holdings Corporation
  23. NCSoft
  24. Neowiz Games
  25. Nintendo
  26. Nival
  27. NRG
  28. Sega
  29. SK Telecom CS T1 Co
  30. Space Station Gaming
  31. Super Evil Megacorp
  32. Talon Esports
  33. Twitch Interactive
  34. Valve Corporation
  35. Wargaming Group Limited

Segmentation by Revenue

  1. Sponsorships
  2. Advertisements
  3. Media Rights
  4. Game Publisher Fee
  5. Merchandise & Tickets

Segmentation by Game

  1. Multiplayer Online Battle Arena (MOBA)
  2. Player versus Player (PvP)
  3. First-person shooter (FPS)
  4. Real-Time Strategy (RTS)
  5. Massive Multiplayer Online Game (MMOG)

Segmentation by Platform

  1. Console
  2. PC
  3. Mobile & Tablets

Segmentation by Geography

  1. North America
  2. The U.S.
  3. Canada
  4. APAC
  5. China
  6. South Korea
  7. Japan
  8. India
  9. Australia
  10. Vietnam
  11. Europe
  12. The U.K.
  13. France
  14. Germany
  15. Italy
  16. Poland
  17. Spain
  18. Sweden
  19. Latin America
  20. Brazil
  21. Mexico
  22. Argentina
  23. Chile
  24. Middle East & Africa
  25. UAE
  26. Saudi Arabia
  27. South Africa
  28. Egypt

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Frequently Asked Questions

What is the growth rate of the global esports market?

The global esports market is expected to grow at a CAGR of 17.48% from 2023 to 2029.

Which region dominates the global esports market share?

North America held the largest global esports market share, accounting for over 44% in 2023.

How big is the global esports market?

The global esports market size was valued at USD 1.96 billion in 2023 and is expected to reach USD 5.17 billion by 2029.

What are the significant trends in the global esports market?

Growing adoption of AR and VR in esports, growing outlook of mobile e-sports, and growing popularity of e-sports among Genz and millennials are significant trends in the esports industry.

Who are the key players in the global esports market?

Electronic Arts Inc., ESL FACEIT Group, Microsoft, Sony Group Corporation, Take-Two Interactive Software, and Tencent are the key players in the global esports market.